2010
02.19

Dev Chat – Hoof

Hoofmaster joins…..
beerbasaur> its tha Hoof :o
<RD> hello hoof

<Hoofmaster> Hi all

<Cleu1> I think i’m gonna be going now… yeah… bye…
<jinxltm> where is hoof
<swordofjax> hood
<swordofjax> hoof
<push0ver> greetings
<FinalAtk> hoooof
<PonyT> here he is
<Thristle> Hi Hoofmaster <3
<beerbasaur> this will be entertaining
* PonyT clucks
<ajred20> hey hoof
<PonyT> i mean
<Rover187> now watch hoof get flooded
<jinxltm> hey hoofmaster
* f205t pokes cyrus
<zonetriper> lmao, whats with the tribal law?  cant remember what show that is from…
* PonyT moos
<beerbasaur> I go for 100 peeps in here!!!
* mikel02 says ZidaneT, i know, im not trying to, but as i saw people talking about noodity, i dont think hoof would enjoy it.(:
<Thristle> hello cyrus ;)
* cyrus sighs
<Plexus37> Hey Hoof, good luck
<wiccanwolf> greetings Hoof…great game you’ve created!
<ern_> good luck with this hoof
<bizzpu17> hoff i found one bug
<Zukira> howdy Hoofmaster
<darkparty4> nice gam hoof i love it
<FinalAtk> word
<mikel02> **nude
<StangValle> Hi Hoof, whats your proposed changes to GVG?
<andypearce> Welcome Hoof
<Thristle> lol BionicBovine doesn’t like hoof

<Hoofmaster> Hi all

<bizzpu17> hi
<iut044> hi hoof
<cyrus> I’d quit IRC. Then I signed into FS at lunch and saw this was going to happen like right as I signed in it was 23:45… so I’m falling off the wagon!
<DeluXXe> hey hoof
<Guest94572> Ok, here’s one:  Please change guild recall from one item at a time to multiple items (ex, make a checkbox to recall sets at once, rahter than just one at a time…)
<Thristle> cyrus, why’d you quit? :(
<PabloBison> good idea

<Hoofmaster> Ok so…

<bizzpu17> hoof, i found one bug
<PonyT> this is going to be good

<Hoofmaster> First thing is Guild Conflicts

<darkparty4> i got on just in time we should do this more often
<Merlin49> lag?
<darkparty4> ok
* PonyT stands infront of hoof to protect him from flames
<beerbasaur> I think best question for hoof is…you think you can manage this? Oo
<nubcake32> lower the 4 min

<Hoofmaster> What would you like to see changed with the GvG?

<Thoran> Zzzzz
<PonyT> hitting inactives
<Blixen> Hoof- why not solve the ‘kicking gvg targets’ this way -> once a players is attacked- he is marked as a target. You can attack him and it counts as a hit- even if he leaves / is kicked
<PabloBison> stop kicking members being hot
<PabloBison> hit
<Regnier7> The loophole with kicking
<PonyT> if they keep them they should have to defend them
<andypearce> A minimum guild level to initiate conflicts

<Hoofmaster> ok

<wiccanwolf> agree with Blixen!!!
<push0ver> 5 points awarded to each guild if max hits are made, and it ends in a draw

<Hoofmaster> the issue with not allowing kicking is…

<RD> taking away the ability to kick players who have already been targeted in a gvg would be nice
<Justice89> same guys coming in..
<Pinkdude> Just a thought but maybe allow more conflicts at one time.. We can only do 20 i believe…

<Hoofmaster> people could potentially get trapped in a guild

<ern_> incentive to fight back
<PonyT> potentially
<boeffie> unusual
<PabloBison> then allow them to be hit wherever they go
<nubcake32> hoof alot of people have had very small of even solo guilds .. we need to lower the 4 min to like two or somehting
<darkparty4> we should have a set thing like the pvp arena

<Hoofmaster> thats why we we’re looking at the delayed leave thing

<fire31> yeah 5 pts each for a tie would be nice
<PonyT> or hoof
<Conscar> Minimum level for members to join a GvG…they’re flooded with multis, random players, and really is driving prices down on all new items.
<ajred20> ok got a question hoof, why can’t all of the memebrs ( besides inactives) be in the conflict?
<PonyT> you could still have a way to mark them as a target
<PonyT> if they leave
<beerbasaur> you should only be trapped when you are PARTICIPATING in a guild conflict…
<Chezo> no way, don’t lower it
<PonyT> they are still active in conflict
<nubcake49> we should mass attack ^_^
<Zukira> I’d honestly like to see a very high fsp cost upgrade for guilds that would prefer not to be targeted, though I know it will never happen. (something like 1000 fsp)
<ZidaneT> Allow attacking of inactives.  A guild is not *required* to have inactives in their guild, and if they want to keep them, they should be prepared to look after them.
<wiccanwolf> can you not still have them count as targets in that conflict even if they get kicked?
<GuNrUlEr> holy
<billdana> i would like to see 1 FSP per person and 50,000 per person that does the GvG – this keep’s the GvG down even more
<GuNrUlEr> crap
<GuNrUlEr> xD
<Ninjadier> not delayed leave hoof, just make it so that once a player is attacked, they can still be attacked in the conflict even if the yare kicked.
<Guest94572> There should be a long time in between guilds attacking other guilds…our guild got smoked by the same one over and over without us having a chance to defend/go after them.
<GuNrUlEr> hood
<roojrotc> hello :)
<kayesha1> I think the initiating guild should not be able to kick people.
<darkparty4> there should be a pvp arena type thing
<GuNrUlEr> hoof
<push0ver> If a player leaves mid-conflict, all the hits they’ve done, and all the hits they’ve received are erased
<Aliantha> I’ve always felt that one-man conflicts aren’t really guild conflicts.
<swordofjax> STOP SPAMMING HOOF
<PonyT> gunruier dont spam bro
<push0ver> and they can’t rejoin that guild
<RD> i can see the possibility of major carnage with a trapped member, in a planned gvg, if somone planned fopr someone to be trapped in a guild
<Blixen> ya- but you should allow them to be kicked. They are only a marked member for this particilar conflict where they was attacked. In any other sence- they are no longer a member
<darkparty4> pvp arena thing
<AttorraRu> I would love a upgrade that allows us a opt out for GVG.
<Rover187> The cost should be a hell of a lot higher, but then you would get guilds whining about the cost again
<PonyT> slow your roll
<swordofjax> ya hoof
<StangValle> Hoof, what about Guild GVG rating? Will that factor into anything other than the top GVG Guilds?
<Chezo> i would like to be able to see how many hits a participant has done somehow
<roojrotc> hi andy
<andypearce> someone please go 100 stam that guy
<GuNrUlEr> omg
<PonyT> good relfexes zid
<Aliantha> keep the minimum at 4, and REQUIRE them to use all the slots.  That is, you actualy have to have 4 people put in an attack, nt just declare a 4-participant conflict and have one person do all of the attacks
<Thristle> :O
<DaleJunior> Hello. How is this going to work in an organized manner?
<AttorraRu> That might even be something I’d donate to the game for if i could opt out of GVG
<StangValle> is he in my level range Andy?
<andypearce> its not dale, too many questions
<saytome> empowered relic bonuses should not count in gvg. it imbalances gvg a great amount.
<PonyT> stangvalle
<GuNrUlEr> hoof make it that u need 4 people so it could be more balance
<Assasin240> Hoof Just wondering when will we have the option of giving permission to who can participate in a gvg?
<PonyT> can i try your bounty?
<PonyT> :p
<nubcake32> no 4 min isnt fair i have a small guild 1 with my wife and 1 friend and now i cant do gvg
<wiccanwolf> Excellent Aliantha…requires active accounts!!!
<PonyT> well
<PonyT> hoof
<StangValle> anyone can take my bounties PnyT
<andypearce> he is level 401

<Hoofmaster> I don’t like the idea of…

<PonyT> i have a serious bit of feedback
<Aliantha> too bad.  You’re too small to do GvG.
<wwolfdemon> if you put it to a limit of 4 than level shouldnt come into play
<billdana> if the cost is relitve fsp and gold to how many player’s they need to conflict’s then they wont be as much gvging oing on
<PonyT> like for the GvG
<TOKERKING> I think guilds that don’t have any interset in GVG should be allowed to turn it off.
<thisple> 4 min is fair.  Don’t change it. Please.
<PonyT> make a warmaster permission

<Hoofmaster> people being kept in a GvG after they leave get kicked

<badwizard> this issnt working, howbout for a few minutes they just alow messages
<Aliantha> If it’s a GUILD event, it should be treated as one
<boeffie> make minimum active participants in conflict
<PonyT> that they have to allow participants
<[THCT]Fog> Aliantha’s idea sounds good.
<Blixen> Aliantha- seems to me like a formalic change? Make 3 members attack once- and do 46 yourself- whats that gonna change?
<PonyT> so that way people cant get in a guild and just miss for the enemy
<lonny317> is this chat about the game
<Guest94572> That could be tricky if a guild only has 3 members close to the other guild’s target member.
<PonyT> like a temp tag or a hceck list thing
<Blixen> 47:-P
<PabloBison> If they are part of a GvG, they should stay part of it.
<PonyT> so that the person with management ability can chose who would hit
<nubcake32> even lower it to 3.. then
<ZidaneT> lonny317, yes, the developers are here right now, so you can give direct feedback.
<PonyT> i agree with pablo

<Hoofmaster> PonyT: That would be possible

<PonyT> thank you
<PonyT> of course you could refine it
<PonyT> but i liked the idea of that
<Plexus37> TBH, Think the forum is better for this. Its 1 question and 400 answers.
<Stoiki2000> I think its beter to make 4 GvG participants and all of them have to atk,not only 1 (this should be a minimum)
<nubcake50> how to change name>
<BIGBOB66> could we get something for a defend in a gvg ?
<PonyT> having a person assigned to manage it sot aht people cant sabotage
<Aliantha> Blixen – well, you could make it a minimum of 5 attacks per participant if you like
<boeffie> thiswon’t work with a 100 people
<ZidaneT> nubcake50, you can change your name with the nick command:  /nick yournamehere
<DaleJunior> i guess I just have one question then….
<PabloBison> Im have to go, this is killing my eyes
<ant11111> put gvg back to how it was—set attackers—if u want to stop the farming —start making it cost rp as well as gvg points—guilds wont farm rp if they lose it in a lose
<DaleJunior> When will you eliminate the Daily REcruiting contest? It isn’t working.
<lonny317> gvg is fine need to work on arena
<Blixen> ponyT- that would be great. Make it so you need permission to join a conflict from the guild leader
<StangValle> Hoof, recently GVGs were changed to where guilds need 4 members. Do all 4 members need to be active? Some guilds are recruiting low level player and let them go inactive.
<flandore> Hey hoof, Can you make it so that a guild needs 4 ACTIVE members to initiate, because having 4 members and 3 of them are inactive serves the same purpose as 1 man GvG’s

<Hoofmaster> Dale: please stay on topic

<PonyT> no from a person with permision to selecct
<DaleJunior> what IS the topic?
<DaleJunior> is it just gvg?

<Hoofmaster> Gvg

<PonyT> since some peoples leaders go inactive
<ZidaneT> DaleJunior, right now, just gvg
<DaleJunior> okay…cool.

<Hoofmaster> for now

<PonyT> you could have a permission for people who can chose
<boeffie> active participants is needed,
<PonyT> like a warmaster permission

<Hoofmaster> 4 active members makes sense

<PonyT> i love the 4 minimum hoof
<nubcake32> 3 active members

<Hoofmaster> I’m thinking we should ignore inactive / terminated etc.

<PonyT> i was skeptical at first
<boeffie> not just members, but participants
* thisple votes for all 4 members to be active
<DaleJunior> Main issue I see is the kicking during a gvg, and something should be given for forcing a draw.
<flandore> agreed hoof
<PonyT> i agree with the 4 actives though
<Zukira> that would be an improvement hoof, yes

<Hoofmaster> Dale: that is a major issue yes

<DaleJunior> right now we have 3 active gvgs going. but the other guilds all got 50 wins.
<Ninjadier> Yes, 5 RP for a 50/50 draw
<PonyT> making inactives not count to bodies
<DaleJunior> so we aren’t going to fight back.
<Thristle> I also like the idea of needing 4 active members for the GVG
<wiccanwolf> i like the 4 minimum as well…but people are finding loopholes
<Aliantha> Oragree with 4 active members, but having 4 active members doesnt really change anything if only one of them is actually doing the attacks
<lonny317> whens arena talk begain
<ZidaneT> Hoofmaster, why bother ignoring inactives?  if a guild chooses to have inactives in it, it should be prepared to defend them.
<thisple> can we get 5 RP if we force a tie in GvG?
<push0ver> At the risk of sounding like a broken record–5 points to each guild in a tie if max hits are made.  It’d give incentive to finish up despite not getting a win
<Plexus37> Forcing a draw reward is great idea.
<wiccanwolf> that is why i think 4 ACTIVE should be required
<billdana> i agree with the acctive and inacctive make so that that if the guild has innactive’s they cant do gvg
<PonyT> zid he means for the 4 minimum i think

<Hoofmaster> Zidane: I mean for initiating the conflict

<Thorsark> Splitting the RP for a draw (and putting Win/Draw/Lose in the stats) makes sense
<Artisane> i have to agree with ZidaneT
<BIGBOB66> i think 5 RP  for a draw would be good for stam used to defend
<nubcake32> 4 isnt fair to everyone.. again i have a 3 person guild .. im not going to buy items for a 4th person ,
<PonyT> so that 1 person cant keep 3 multis
<PonyT> oh
<Aliantha> Agree with Zida whole-heartedly.  As I have said repeatedly in the forum
<kayesha1> I think requiring at least four people to actually participate in the conflict.  Not just have four avaiable would be a good solution
<PonyT> he beat me to it
<harsky67> hello all…
<nubcake42> hoof
* [EVO]Darkscream peeps in
<wwolfdemon> ok but if your going to limit the gbg to 4 than level shouldnt come into play
<nubcake42> no1 talk
* PonyT spanks darkscream
<Beelsebob> push    Over: perhaps you should wait until the current issue has been discussed, and then raise it when Hoofmaster is next ready for a new topic
<C4RPY> Yeah I agree Zidane… guild choose to have inactives out of respect for fallen comrads.. they should defend them if they cohoose to keep them in..
<Chezo> can we have all guilds with less then 4 active members removed from the gvg ladder
<nubcake42> i have a goood question!
<nubcake42> SHHHHH
<playdd> hi everyone
<nubcake42> I HAVE A GOOD QUESTION
<nubcake42> why is it
<nubcake42> that
<roojrotc> if there were more potions people could make, would there be a way to make them level restricted?
<Thorsark> Got a solution to the 4 person minimum. If you don’t have 4 people, you can only attack guilds with 3 or fewer people.
<boeffie> i don’t have a problem with getting inactives hit, but should have at least 4 people hitting
<billdana> how about hiher loss and win on rp if more people particapate
<Stoiki2000> oh i agree to the one with 5 RP for a draw,even the othere guild will counter,how it is now,if the atacker guild gets in 50 its not even worth it to repond back
<wwolfdemon> where ya could have 4 or 8 members in a guild that are low level and they the only ones that can do it
<PonyT> no
<ZidaneT> Hoofmaster, personally, i disagree with the 4 man limit, so tbh, i’d say keep them as countable, so single man guilds can gvg if they wish to.
<PonyT> boeffie not all guilds can use all 4 hitters
<DaleJunior> Hey, Hoof…what about increasing the upper range of targets that you can hit, but not the lower..
<PonyT> some guilds dont have the gear
<PonyT> or the stam
<nubcake42> WHY DOES THIS GAME LAGG SO MUCH
<PonyT> and have to rely on it
<wwolfdemon> thats not fair to the rest of the guild that would like to join in
<PonyT> or two
<Inqognitor> Poor Hoof.. lol
<boeffie> that means they have to look for a guild they can hit
<nubcake32> yes your pinishing people cause they want small guilds..
<Blacksun> I like that idea Dale
<DaleJunior> for example, I can hit someome 100 levels above me, but only 25 levels below?
<PonyT> i think 4 mandadtory for initiationg is great
<lonny317> gvg is fine dont be whinners
<Blixen> I dont agree that 4 people has to actively join would be a good change. Would be a anoying formalic change- when you have to find 3 other to make just 1 attack each
<PonyT> then there are few targets boeeffie
<DaleJunior> It would offer more targets and more variety.
<kayesha1> I agree boeffie
<PonyT> what about the lower guilds iwth hardly any targets
<thisple> I like the idea to increase the level from 25
<[Sedated]RJEM> Inactives used as storage space should be available as targets. My rule would be that no guild can kick out all available targets in a GvG conflict
<PonyT> would make it really hard
<ern_> dale that means that potential your target guild could not hit back
<Inqognitor> All these questions and only 2 hands.. hehe
<saytome> give a chance to those who dont have empowered relic bonuses it imbalances gvg a great deal
<boeffie> few targets?
<nubcake08> jimmy not nice
<Assasin240> Hoof I really think that there needs to be more potion introduced in the game. Maybe the new potions will require extracts and other potions to make, this way it can raise the potion prices around here.
<PonyT> y3s
<nubcake08> im asking a surious qestion
<boeffie> sologuilds only have one target to hit back
<boeffie> is not better
<iTzBiLLv2> wow, good luck hoof
<PonyT> say that one guild has 6 members

<Hoofmaster> so you think a minimum of 25% attacks each

<playdd> holy crap… this is moving FAST
<PonyT> and have to use all 4 in a GvG

<Hoofmaster> for like 4 people

<Thoran> Hey Z, can you make Hoof text in yellow and slow down the flooding on spammers, please
<matt> nubcake08, the current topic is GVG
<DaleJunior> True, ern, there’s a lot to thikn about.
<nubcake32> 3 people

<Hoofmaster> or divide by the total involved

<RD> if inactives were to be used as targets, would it be possible for guilds to equip them?

<Hoofmaster> to make it equal

<Aliantha> yes, hoof.
<boeffie> yes, i woulld find that better
<PonyT> not all guilds can support multiple targets
<kayesha1> Yes hoof.

<Hoofmaster> or a minimum of say 10% attacks

<PabloBison> Hoof that is not always possible depending on which guild hits you
<wiccanwolf> I cannot take this…killing my eyes…thank you again for an AWESOME game Hoof…Tribal Law sends thier thanks!

<Hoofmaster> for each member

<Ninjadier> Colored text for hoof please
<wwolfdemon> true i agree with that but at the sametime if the members getting hit in your guild wouldnt you do what you could to win the gvg as far as attacking back
<DaleJunior> I hope you’re gonna get a transcript of this later hoof! lol
<Beelsebob> Hoofmaster: I guess that needs to be lower than 25% – otherwise everyone has to attack equally
<billdana> higher rp for having 4 player’s in a gvg would be nice but for the cost of 1fsp/50,000gold per particaapante
<Beelsebob> exactly equally in fact
<Plexus37> HOOF: you recording all this for later reading?
<nubcake32> not very fair i have to buy gear and do upgrades to a guild just so i can gvg..
<Thoran> yes he is
<PonyT> or to defend
<Beelsebob> plexus37: don’t worry, I’m logging away
<Thristle> that is very fair
<PonyT> would be like shooting fish in a barrel
<BIGBOB66> i think the 4 is good,, but still how can i ask a guildy to do a defend when guild really gets nothing
<[BlackSun]Grave> GvG isn’t supposed to be cheap
<ant11111> the loop hole is for the parts for new gear as we all know—-start taken points from guilds that lose and gvg wont be such a joke any more and the market will go back up on the parts–im in a highly active gvg guild and wthink the farming is a joke
<PonyT> i like the idea of minimum to initiate
<[BlackSun]Grave> Titan hunting isn’t cheap
<PonyT> but i dont agree with the minimum to participate
<nubcake32> upgrades should be a choice not  must..
<[BlackSun]Grave> Hunting while 1 hitting isn’t cheap
<PonyT> maybe a 2 minimum
<[BlackSun]Grave> arena isn’t cheap
<PonyT> but lets not go overboard
<tracker1> If there’s 2 players in a guild that guild should only attack a guild with 4 players max! guild with 1 player vs a guild with 2 players max… 2 vs 4…. 3 vs 6…. 4 vs 8 etc etc etc….
<PonyT> as GvG is not cheap either
<Plexus37> K :)
<harsky67> i have a ???
<[BlackSun]Grave> GvG is DIRT cheap right now
<Ninjadier> Grave, ignore the cheapskates
<PonyT> not what i meant grave
<Thoran> too checp
<lonny317> who here talks for Fallensword
<PonyT> i mean buffs
<PonyT> stamina
<PonyT> money

<Hoofmaster> ok so…

<PonyT> all to do it
<Beelsebob> harsky67: I know it’s hard, but try to leave it until the current issue has been discussed

<Hoofmaster> the main issue with GvG

<PonyT> gear especially

<Hoofmaster> is the inactives?

<[Sedated]RJEM> The minimum is needed as it stops 1 man GvGs where the odds are stacked in favour of the 1 over the many – hardly realistic.
<PonyT> yes hoof
<PabloBison> no
<Rover187> the increased the costs, all the whiners came out, HCS made it way too cheap again.

<Hoofmaster> and the kicking

<moneysfire> The new epic items that you invent should be as good as the ones dropped from a titan. The invented items are really only good for stam/xp gain.
<fire31> cheap or not your not forced to gvg
<PonyT> and the leaving
<boeffie> not really
<PabloBison> the kicking of particpants
<f205t> yea, Take RP points away from guilds that lose so they cant trade points
<Ninjadier> kicking yes
<[BlackSun]Grave> Hoof
<nubcake32> if i wish to spend my stamina on gvg i should be able to no matter how many guild mates i have
<PabloBison> read the forum!!!
<Aliantha> guild upgrades are a must if you want to do well at this game.  Always has been that way, probably always will be.

<Hoofmaster> Kicking and Inactives

<Rover187> with a serious increase in the costs it would stop the bulk of trading
<ern_> hoof, and the lack of incentive to force a draw
<amricanman> hey guys
<harsky67> if u can buff 16 guildies for a group why cant u do the same just for a gvg…
<[BlackSun]Grave> Kicking is the main problem right now
<Assasin240> The main issue for gvg is people being kicked from a gvg
<[KoR]Stoiki2000> lol it stoped ?

<Hoofmaster> an we agree thats the two main issues?

<WarQueen> 4 minimum is to much. To much of a risk of having a noob jump the gun and ruin a GvG. 2 minimum would be good
<ant11111> the inactives and the fact its a joke sence the rp points got involed with it
<PonyT> yes hoof
<[BlackSun]Grave> followed closely by having issues with level 1′s
<BIGBOB66> why inactives an issue ?
<yggdrasial> more and different gvg point rewards???
<Maehdros> yes kicking and inactives/multies
<[BlackSun]Grave> sitting in GvG minimum requirement guilds
<PonyT> because
<mrt3wj> gvg is cheap i mean. i agree with pablobison that people kicking members who are with in the range of people with in there other guilds range is a problem to
<amricanman> whats up man
<nubcake32> the the main issue is the min
<BIGBOB66> kicking or leaving a guild is a bigger issue
<[BlackSun]Grave> Guilds should be a minimum of level 50
<GuNrUlEr> inactives an issue becuase they are easy targets with worn out gear
<Assasin240> Make it to were whoever was in the guild at the start of a conflict can be attacked even if they are kicked from that guild!
<PonyT> kicking is a very big issue
<[BlackSun]Grave> and have at least 4 members level 25 +
<nubcake75> and  we can only do 20 conflicts at a time!
<PonyT> since they could have multis join
<badwizard> inactivity issnt an issure, just an inconvience
<PonyT> then kick during
<PonyT> leaving one target
<playdd> GvG the topic… before RP almost no one cared to do GvG and the once that did had to upgrade their gear/stuff buffs etc for GvG… sinc RP the exploiting of RP points have made GvG so active that i really think some limit should be in place, especially kicking of a TARGET that we are busy hitting, and then end up with 0 targets to hit
<PabloBison> Inactives were there before GvG, so bit unfair to now have them targets as GvG is made
<Phlyon> I think the real problem is that there are some setups of gear that can not be realistically touched even with high level buffs.
<[BlackSun]Grave> inactivity is an issue….if one player is gvging with 3 inactives sitting in their guild
<Chezo> please can we have ability to see how many attacks a participants in a guild has done
<PonyT> not really
<PonyT> i support them as targets
<moneysfire> If you join and don’t play for a month your account should be deleted.
<[BlackSun]Grave> they remain the only legitimate target
<Dragonfuer> if the ammount of RP wasn’t attached to the amount of people active withing the guild, Iwouldn’t have much of an issue
<Jay> That is PvP, Phlyon
<BIGBOB66> or no gear till they get back,, but now they cant get hit so what is the prob ?
<PonyT> inactives are people too
<harsky67> well ????
<Thristle> lol
<xou123> hey…are you able to donate more than 60dollars at once?
<Phlyon> In GvG as well.
<ern_> lol
<PonyT> they can still come back
<Aliantha> I have no problem trapping someone in a guild for 24 hours.  If they want to leave their guild while a conflict is on, queue their request and when the conflict is over, let ‘em go
<PonyT> so they canshould still be hit
<PonyT> :p

<Hoofmaster> here is a new thought

<ant11111> we gvg way be for the rp points—guilds that started gvg becuse they think ther gona get ritch off of a fang or a skull is whats screwen it all up
<PonyT> just learn to defend em
<RD> could go to another extreme, a kicked target creates an automatic loss for the guild who kicks the target, of course a guild would have to be notified if a target is being hit
<PonyT> if yall want help i can help with advice

<Hoofmaster> Hear me out on this

<Thoran> ok
<Thristle> you can’t really help defend an inactive though
* ern_ listens
<Thristle> you can’t give them gear
<[THCT]Fog> I’m all ears.
* [BlackSun]Grave listens
<Rover187> +m would be useful
<[THCT]Fog> I have 6.
<Thristle> the only thing is buffs
<DaleJunior> Any way to put Hoof’s words in a diff. color??

<Hoofmaster> The participants relates to how many of YOUR guild can participate

<Chezo> shhh everyone and listen to hoof

<Hoofmaster> Then…

<mrt3wj> ok were listing hoof
<saytome> with the empowerment of relics gvg has become a joke. how do you defend against someone with 20% more defense and attack 25 lvls above you. I am eager to know that. there should be a chance to defend against attackers.
<nubcake49> min of 3 please

<Hoofmaster> You can hit anyone in the target guild BUT

<badwizard> if there inactive why do you keep them around?
<Thoran> Hmmm
<boeffie> you don’t know who is being hit, if inactives have damaged or dead gear
<Plexus37> To be a GUILD conflict, should invlove a guild, not 1 or 2 RP grabbers. Make it min level 100 guilds, make us earn the right to earn RP.

<Hoofmaster> with a maximum of x hits per member

<nubcake44> wow this is tough to read lol
<ZidaneT> DaleJunior, he gave is 5 minutes notice, so not at this time ;)

<Hoofmaster> divided by the total members

<Blixen> Aliantha- that would be a bad change. I always have 3-4 gvg�s running- so if I can only kick during peace-time….I cant kick ever
<PonyT> hoof
<thisple> nice!
<PonyT> im confused
<PonyT> hhow does that work?
<PabloBison> ???
* thisple likes hoof’s idea
<push0ver> i like it hoof
<apalachi> wow this text is goin soo quickly
<[BlackSun]Grave> Not sure what you’re driving at, hoof

<Hoofmaster> then if a kick takes place

<ajred20> so each memebr gets a certain amoutn of hits?
<mrt3wj> i like it to hoof very nice

<Hoofmaster> it redistributes

<Blacksun> oh i see, that would be interesting
<ern_> so there is no level restriction?
<Dragonfuer> if that’s the way it is…how the the inactive peoples gear suppose to get fixed

<Hoofmaster> so the remaining attacks

<[KoR]Stoiki2000> the inactive are good as guild BP
<harsky67> DID ANYONE SEE MY ???

<Hoofmaster> can be distributed

<boeffie> i don’t know why people would be kicking so much??

<Hoofmaster> to the remaining members

<playdd> currently they say 4 is min… but for OUR guild as example, mainly 1 still do ALL the hits
<PonyT> oh anyone can bge hit
<PonyT> well see
<pandie> there would be a problem if you only have 1 target in your level range. no?
<Thoran> Interesting Hoof but I like to jump in for the tin, could I stil witrh this method?
<PonyT> the problem with that hoof is
<BIGBOB66> so sounds like only the real active guilds will reap the RP

<Hoofmaster> no level range

<[BlackSun]Grave> Is there anyway to put a chat ban up
<PonyT> if they go for the little ones
<Thoran> *win
<[BlackSun]Grave> so only hoof can talk?

<Hoofmaster> for the GvG

<PabloBison> anyone can hit anyone?
<PonyT> youd have 500′s hitting 80′s
* mikel02 thinks it will be hard to do that, because, what if there is only 3-4 memebers in that guild, and only one person can hit them?

<Hoofmaster> Pony: yes

<PonyT> and thats not really a good way
<PabloBison> 800s vs 10′s

<Hoofmaster> BUT

<Spoonie95> TITAN HUNTING .. PROBLEM IS WHETHER BY CHEATING OR NOT THE SAME GUILDS ALWAYS WIN
<[BlackSun]Grave> Hoof
<PonyT> youd have to make new gear

<Hoofmaster> there would be a limit

<Aliantha> blixen, ok, how about this: when someone attempts to leave the guild, he is no longer targettable in any subsequent conflicts.
<boeffie> no level limit above
<[BlackSun]Grave> No DOWNWARD level range

<Hoofmaster> to a % of the hits

<Dragonfuer> one was is to make it so the gear doesn’t take any damage to durability
<ern_> yeah guilds like Dusk would have a huge advantage over smaller guilds with low level members…

<Hoofmaster> per target member

<WarQueen> NO way, Hoof! Not ever one likes to GvG. For example, I am usually THE only person on counter attacks. I don’t like the idea of only being about to hit an x amount of times
<[BlackSun]Grave> but allow people to hit up
<zonetriper> i like the no level range, or a greater range
<pandie> then another problem is a guild with only high levels hitting a guild with only low levels
<PabloBison> a limit? 1 hit by a 800 on a 10 is 1 too many
<PonyT> all theyw ould have to do
<PonyT> is get everyone to hit lowers
<Zukira> spoonie, please do not use all caps
<Aliantha> When all conflicts PRIOR to his leave request have completed, he’s gone.
<PonyT> and ge a perfect
<apalachi> hi pablobison :)
<Spoonie95> sory
<nubcake00> I think its a graet idea
<PonyT> GvG now is better than that
<boeffie> there should be a level range down, but not up
<PonyT> sorry hoof
<pandie> no way for them to hit back
<mrt3wj> what do you mean no lvl restriction hoof
<zonetriper> just make 25-50
<bobdafrnch> maybe no limit for range up?
<PonyT> i liked everything but that idea
<Spoonie95> need to change hoofs chat colour
<boeffie> if you can kill it, it should be good
<BIGBOB66> so the big guild with all the 500′s win every gvg hitting the little guys
<badwizard> alright hoof you should take over for a second just to answer a few ground problems
<PonyT> i agree with boeffie
<gunther321> that can cause problems if there is no level range
<PonyT> down limit good
<Yuuzhan> 0.o hoof is here :P
<DaleJunior> Hmm…so you’re saying you could hit anyone in the guild regardless of level, but you could only hit them say 4 times or 5 times, and then someone else in the guild would have to do the remaining hits.
<zonetriper> thats better, no range for range up
<PonyT> up limit disappear
<dok1234> if one member can not have a chance do destroy their attker then their is no contest their
<PabloBison> then for example FFS full of 800s can each 1 hit a level 25 player?
<PonyT> thgat akes more sense
<billdana> how about a gold draining structuer’s that help or hinder gvg
<boeffie> yeah down limit, no up limit
<harsky67> i guess im a no body but i have a  ???
<ern_> no limit for range up. But if a low level guild initiates, then they can be hit back regardless of level difference
<PonyT> if a 400 is beat by an 80 then they deserve it
<boeffie> and 4 active participants
<fire31> but thats not good to limit how many times each person can attack . what happens if one guild has more targets then the other how can you finish if you cant attack anymore
<Phlyon> So are you describing a system that weights high levels hitting lower levels as a lesser victory?

<Hoofmaster> Ok well

<Jay> RETSNOM, use your real username
<RETSNOM> nothing wrong with ffs..:(

<Hoofmaster> Let me explain….

<thisple> what about a formula for RP based on level difference and the speed at which you work as a guild to take the other guild down?
<PonyT> yes
<zonetriper> yeah, i see the problems with no range
<yggdrasial> how about guild rp for stuff other than just gvg.. like.. guild medals for certain things..?
<PonyT> that would make 4 participants good
<moneysfire> Deals with the kicking problem but something seems shady still. People would still be kicked to redistribute the kills and join back later after the event. Most gvg guilds don’t require exp contributions so leaving won’t matter much.
<Aliantha> if you have a down limit but no up limit, you can’t attack someone who attacked you!  Shouldn’t you be able to?

<Hoofmaster> You have 4 members and the target guild has for example 10 members

* Thoran says what if we get a volentier guild to try out these otions to see if they workout first.
<PabloBison> never said there was, but thay are full of 800s for the example

<Hoofmaster> there are 100 attacks

<boeffie> lol Thoran

<Hoofmaster> each member of the target guild can be attacked 10 times

<Hoofmaster> and each of the participents in your guild

<Thoran> 0.O
<apalachi> does anyone know why im getting bad lag on fs?

<Hoofmaster> could do up to 25% of the total attacks

<PabloBison> at any level?
<[BlackSun]Grave> Uhm

<Hoofmaster> yes

<Spoonie95> hoof how does that solve getting kicked during though?
<[BlackSun]Grave> that’s a bad, bad idae
<Blixen> retsnom- maybe not, though if some guild is caught cheating over and over again- it would be worth considering to disolve that guild. For the good of the game. Not mentioning any guilds here….
<zonetriper> that makes sense hoof
<pandie> I do like how the GvG is right now but there isnt any real reason for the other guild to hit back if one guild gets 50/50
<tsink20> I think that is a bad idea
<DaleJunior> So you require participation by the entire guild.
<[Sedated]RJEM> Should be only any level above.
<[BlackSun]Grave> Hoof

<Hoofmaster> Spoony – because the %ages change then

<zonetriper> why is that bad
<harsky67> can i get an answer on my  ???
<[BlackSun]Grave> defenders should be able to use 1 hitter
<tsink20> Why should members of a guild only be limited to a certain number of attacks
<[Sedated]RJEM> and -25 as before
<StangValle> Hoof, So every member of your guild would have to be online within the 24 hours?
<[BlackSun]Grave> if they so choose
<PabloBison> then high levels can still hit low levels if you have enough of them
<badwizard> it makes ut a team effort.
<gunther321> thats a realy bad idea
<mrt3wj> you know hoof  the only problem with no lvl restriction would be that the higher lvls would be able to kill all lower lvl people in one hit
<Spoonie95> Hoof how does it solve the problem getting kicked?
<PonyT> yea
<AttorraRu> Sorry guys this is making my eyes hurt. That and it’s past midnight, i have work tomorrow. Night all.
<ajred20> how will that change it Hoof?
<PonyT> i say the mechanics now are fine hoof
<PabloBison> the top 5 guilds would just hit everyone
<PonyT> but the inactives is the problem
<moneysfire> This almost makes gvg too hard and people won’t want to do it. The items you get from gvg are dropping in value so it doesn’t seem worth all the trouble anyways.
<blade1080> i see where you are going with this
<ZidaneT> mrt3wj, they allready can, pvp is one-hit-win allready.
<[BlackSun]Grave> And your example gives back the advantage to surprise attacks from generated GVG guilds…
<PonyT> you should leave the mechanics alone for a bit
<boeffie> full guild participation is not attainable for any reasonable guild
<tsink20> the level limit should remain
<Yuuzhan> night AttorraRu :)
<badwizard> no just kick you inactives
* AttorraRu huggles Zukira, PonyT, shanina…etc…
<boeffie> but level limit up should go
<ZidaneT> The channel has been muted, only +v or above may speak at this time.
<PonyT> cool
* ZidaneT points to hoofykins
<PonyT> hoof would you consider that?
<ZidaneT> PonyT, shush, it’s so Hoofmaster can explain
<ZidaneT> The channel has been muted, only +v or above may speak at this time.  Hoofmaster is about to speak ;)

<Hoofmaster> Hello?

<Hoofmaster> Ah cool

<ZidaneT> there you go ;)

<Hoofmaster> the mike is on now :D

<boeffie> lol

<Hoofmaster> ok

<ZidaneT> i forgot your mike, lol

<Hoofmaster> so…

<Hoofmaster> What I’m thinking is

<Hoofmaster> You have a a conflict with 4 participants

<Hoofmaster> and lets say 100 attacks

<Hoofmaster> (to keep the numbers simple)

<Hoofmaster> each participant must fulfill 25 of those attacks

<Hoofmaster> and the attacks can be against any member of the opposing guild (regardless of level range)

<Hoofmaster> but

<Hoofmaster> a maximum of ‘x’ attacks against each member

<Hoofmaster> where ‘x’ is the number of attacks divided by the total opposing guild members

<Hoofmaster> so if the oppoising guild had 10 members

<Hoofmaster> it would be a max of 10 attacks per member

<Hoofmaster> then the same works in reverse

<Hoofmaster> therefore

<Hoofmaster> if any member got kicked

<Hoofmaster> the percentages would get updated

<Hoofmaster> and more attacks could be distributed

<Hoofmaster> to the remaining members

<Hoofmaster> down to if one person was left

<Hoofmaster> the remaining attacks could be done on them :)

<jtzar> oooh, he’s here

<Hoofmaster> Ok

<Hoofmaster> opinions? :D

<Zukira> I like that hoof
* PonyT raises hand
<Thoran> How would that work with a Top high level Guild against a tine noob guild?
<boeffie> that could work, but with a down level limit
<AttorraRu> I like that too
<PonyT> I still have an issue with it hoof
<WarQueen> I don’t like that. I am usually the only one doing the counter attack on a guild that attacked us.  I don’t like the idea of only being about to do x amount of attacks. What happens if we can’t get another 3 people to participate?
<RD> would the defending guild be under the same rules?
<Thristle> The only problem is that the higher level guilds would still be able to easily destroy a lower level guild
<wwolfdemon> good idea
<PonyT> see higher level guilds could pick on mainly lower leveled guilds
<[BlackSun]Grave> is that high level guilds will PWN lower level guilds
<death1799> so would small guild be able to join in on gvg??
<ZidaneT> the mute has been lifted, you may all speak
<Yuuzhan> attacking upwors would sitll be a problem
<boeffie> yes
<[BlackSun]Grave> moreover

<Hoofmaster> Thoran: they would pwn them :D

<DaleJunior> Hmm….so if you attack a guild with 100 members then you could hit anyone, but only one time each?
<mrt3wj> the only problem is the higher lvls powning the lower lvls
<nubcake36> Horrible idea
<andypearce> can we pause…i need to pee…lol
<boeffie> needs a down leve limit
<PonyT> i agree on a downward limit
<Assasin240> That is a bad idea since a higher level can attack lower levels and win.
<[BlackSun]Grave> you’re forcing guilds to make multiple people hit
<Zukira> it really puts a nail in the guilds that have the ‘one man gvg’ concept going on and just pick up a couple of newbies who end up leaving the game in order to continue to pvp
<PonyT> nothing hug
<ern_> that woudl ensure small guilds had all active players, rather that recruiting sitters
<[BlackSun]Grave> THAT IS BAD.
<Blixen> I do not like that idea

<Hoofmaster> It would be based on the average level of the guild members possibluy

<badwizard> the high level would prey on the lower…
<zonetriper> hmmm, thats tough, if you threw in only unlimited range upwards may be
<BIGBOB66> ok well we out of gvg then ,,,we are just wecend worriors
<PonyT> but seriously a 100 versus a 24 is crap
<playdd> in a high level guild, oposit a lower level guild… if there is only 1 target left completely out of range, should the high level guild then recruit a low level JUST for that purpous?
<[BlackSun]Grave> if they want to make multiple people hit

<Hoofmaster> would = could

<[BlackSun]Grave> that’s fine
<boeffie> 10 level 800 could attack 50 level 10′s
<[BlackSun]Grave> but you should not force that to be the case
<pandie> this will only cause all the big guilds to gang up on small guilds.
<tsink20> this is a horrible idea — the huge high level guilds will simply attack smaller lower level guilds that are incapable of hitting their members
<WarQueen> The +/- 25 is FINE. Please DO NOT change that
<boeffie> needs a limit
<[BlackSun]Grave> I hit back on a LOT of GvG’s by myself
<Blacksun> I think its better than what we have now
<Thoran> WIth Stats, gear and Structures factoring in the noob guild would not have a chance since their targets would be much higher level than them.
<PabloBison> Its ignoring the issue.
<dio> It would work quite well, but why not tier it based on guild rank?
<PonyT> that reas of farming
<Blixen>  The +/- 25 is FINE. Please DO NOT change that
<PabloBison> And makign it worse. IMHO.
<[BlackSun]Grave> Hoof
<StangValle> So all 54 members of my guild would need to be online? What if a member is inactive and cant hit back?
<[BlackSun]Grave> I repeat
<[Sedated]RJEM> I still like -25/+Infinity. Take on the challenge guys!
<PonyT> gear no longer would matter
<PonyT> yes
<[BlackSun]Grave> make two, and ONLY two changes
<PreyDragon> hoof with that feedback section u just added did u take the time in reading the level 800 buff ideas i suggested as level 800 buffs need deciding with as we are drawing close to level 900 in content.
<tsink20> the level limitiation is not broken — why you would change it is beyond me
<[BlackSun]Grave> make a lockout of some kind
<death1799> kk well i just want to be able to gvg again.. as i have a very small limited guild
<jtzar> he’s here…
<jtzar> :o
<Plexus37> Maybe a GvG Fair player levelling system, similar to Arena?
<PonyT> i agree with leaving hte mechanics the same
<Yuuzhan> if you did it the way you are suggesting Hoofmaster – I would propose that you institute the Guild level (no guild can gvg another guild of greater then +/- 25)
<tsink20> it reflects a misunderstanding of gvgs and pvp

<PabloBison> Read the forums, its there for a reason.

<Thoran> stang thay dont all have to part. just a % i think
<[BlackSun]Grave> and force all members of eligible guilds be at least level 25
<Khanate> -25/infinity is a TERRIBLE idea, people hunting are ALWAYS easy targets
<flandore> If the attacks have to be split evenly though, and there are 4 members participating, that would be 12.5 attacks each???
<boeffie> yes
<kayesha1> I think there should also be a guild level range  IE if a guild is lvl 500 they can only initiate a GVG against someone who is leave 400 – 600  this would prevent future abuse
<playdd> in a high level guild, oposit a lower level guild… if there is only 1 target left completely out of range, should the high level guild then recruit a low level JUST for that purpous?
<BIGBOB66> could make it imposible to defend as well,,, looks like free RP to the big guilds

<Hoofmaster> Yuuzhan – thats kinda what I meant with the average level :)

<boeffie> +/- 25 is not very good
<Yuuzhan> ahh, sweet :)
<flandore> for a 50 attack GvG
<PonyT> i think the current is good
<Blixen> hoof- dont revolt the gvg system. The problems with it are small- we need some minor changes- not that kind of huge change
<StangValle> Thoran, if the defending guild had 10 members in a 100 attack GVG all ten members would have to complete ten attacks each
<[Sedated]RJEM> If they’re hunting they are online and can react though
<PonyT> but if your going to change mechanics then be a bit more reasonable
<StangValle> if one members doesnt come online…
<AnaFlaxya> +1 Grave comment
<PonyT> its only making things easier

<Hoofmaster> I did have another thought… ;)

<PonyT> its taking all the sill and finess out of it
<apalachi> i just think that if within a guild conflict that not just 1 person should be targeted.  even though you lose nothing of your own i still think that  all members or a certain amount should participate so not 1 person is singled out and hit 50 times.
<[Sedated]RJEM> but point taken.
<Khanate> GvG is so close to awesome, HCS you just need a few minor tweaks to make it awesome!!!
<PabloBison> Exactly, we only need a minor tweak to the cost and kickign members, not redesigning it
<PonyT> and i for one
<dok1234> k
<PonyT> love the challenge
<apalachi> hi khan :)
<DaleJunior> Ah, yes, hoof…stang brings up a good point….what are the requirements by the defending guild?
<badwizard> hold on let him speek
<Khanate> – Cost of GvG based of GvG points difference up and down -> To force people to fight people their level

<Hoofmaster> Ok

<Hoofmaster> The other idea

<Hoofmaster> was more of a matchmaking system for it

<Hoofmaster> Whereby you ‘flag’ your guild for wanting to participate

<Hoofmaster> then it will auto-match you against another random guild (as evenly matched as possible)

<Hoofmaster> this would stop the farming aspect

<Jay> Mm random wars

<Hoofmaster> as it would be random opponents

<Hoofmaster> :)

<ZidaneT> Hoofmaster, that’s a kick-ass idea!
<PonyT> i dont like that one either. all you have to do is not flag your guild. what about going it at it?
<boeffie> sounds good, but matching is not going to be easy
<[THCT]Fog> I really like that.
* cyrus thinks that sounds better
<Zukira> I like that too
<Yuuzhan> You could institute GvG to be sort of the PvP arena.  guilds join the round robin, then all guilds have to fight one another inthe GvG arena
<PonyT> so if you dont flag your guild then you dont have to worry?

<Hoofmaster> Pony: then you don’t get the RP :P

<PonyT> oh!
<PonyT> you can still fight
<PonyT> but if you hit someone with no flag you dont get the goods
<PonyT> hmmmm
<ZidaneT> random opponents are going to make it hard….  but make sure when you flag your guilf, the flag lasts for like 48 hours, so you can’t just toggle on, attack, then toggle off.
<PonyT> do you still get rating?

<Hoofmaster> Zidane: yes

<PonyT> true
<RD> instead of changing the current gvg system that much, why not teir the gvg system to those ideas,. up the rewards, and also up the min gvg level to next teirs?
<PonyT> people could just keep the flag of

<Hoofmaster> Zidane: it would be like joining a matching queue

<PonyT> and then turn it on for when they want RP

<Hoofmaster> I would need to flesh it out

<Hoofmaster> its just basic ideas :)

<ZidaneT> Hoofmaster, yah, i’m *really* likeing the “random enemy” idea.  that sort of thing puts the challenge back into gvg.
<Zukira> What of having a high level of fsp upgrade as I mentioned before, to opt out of the gvg system?
<ZidaneT> right now it’s just an rp piniata
<PonyT> 1000 fsp per chicken out
<AttorraRu> I like that one, because then i wouldn’t have to worry about GVG unless I was in the mood for it
<Yuuzhan> as well a simple suggestion – would be the winning guild will gain 10 RP, and the loser will Lose 10RP.  if the other guild has no RP, then you cannot steal 10 RP

<Hoofmaster> lol

<Yuuzhan> will prevent farming and trading as well
<PonyT> no yuuzhan

<Hoofmaster> Think of it as ‘initiating’ would put you in the matchmaking

<Hoofmaster> for 1 game

<PonyT> then the guilds who work hard for it would lose it all
<WarQueen> Bah! What fun is random fighting? :( Might as well be a robot. What point is there in GvGing if all of your targets are picked for you? Where’s the strategy and the planning of picking your own?

<Hoofmaster> and it would look for other guilds wanting to do the same

<Geo> WOOT
<Geo> 162?
<Zukira> I was thinking 1000 fsp or even 2000 fsp to opt out entirely
<[TEQ]DevineGod> Hoofmaster, my connection is NOT the problem for me getting stuck in spaces!

<Hoofmaster> and then it would starty the challenge

<Hoofmaster> :)

<[TEQ]DevineGod> It’s all you guys
<PonyT> i dont see much challenge tbh
<jtzar> i can’t tell if the channel is unmoderated
<[THCT]Fog> Shhhh
<PonyT> i like having to scout
<Jay> It is moderated right now, jtzar
<matt> its still muted.
<PonyT> and prepare
<PonyT> like warqueen said
<ZidaneT> keke
<Chezo> i agree with warqueen
<ern_> great idea!
<Blixen> again- way to progressive imo. Why change so much? More than ever are doing gvg now. Isnt that a good thing???
<[AoD]Ananasii> why not make it cost a few FSPs to kick a guild member while a GvG conflict is active? And have a no volentary leaving limit  also in place – would go along way to solving the kicking issue
<Klyxan> Auto match would be pretty dull.   Being involved in target choice, equipment choices is far more fun.
<Theggold> I have a question for you hoof, what do you think of trading in pvp points for buffs?
<nubcake72> guild should be able to wager their epics
<Khanate> If they aren’t let them sink, and gain less GvG per win
<PonyT> hoofmaster
<Artisane> whew, now that i can add my own thoughts in…
<PonyT> you could make that a new category
<Beelsebob> [TEQ]DevineGod: for the moment, GvG is being discussed – if you want to raise another issue, please wait until the GvG discussion is over
<PonyT> like a GvG arena
<playdd> top gVg ladder guilds did defend 100′s of FSP and stam to protect their GvG points… same should go for RP points i think
<PonyT> where its like a side category where you have to register and enter your guild
<[TEQ]DevineGod> Boo GvG
<PonyT> then matched up
<[TEQ]DevineGod> PvE ftw
<tracker1> What is the subject kicking and cost!!!
<billdana> player’s like me who had bout relitvly 400 to 800 in 1 week on fsp could buy that in idea in 3 week’s
<PonyT> and make it like a tournament
<PonyT> im just saying
<PonyT> that would be exciting too
<Artisane> i for one like the ‘matchmaking’ idea. that way we can’t be forced to defend our guild in a conflict if we’ve really no interest in GvG at all.
<PonyT> then its likea  bag of mystery
<Igen> i defintely don’t like a GvG arena
<PabloBison> then make a GvG arena seperately
<PonyT> you’d need true skill to pull that off
<DaleJunior> I still think it’s a neat idea, but like warqueen and others said, it’s interesting to scout your targets too.
<PonyT> yep
<triccshot> but after the best are separated from the bad will you constantly find yourselves matched up against the same guilds?
<saytome> guilds with empowered relics should pay more to initiate a gvg…..
<PonyT> and eep GvG the same
<Dragonfuer> a tounrament would make it like the arena then and that would suck
<ajred20> hoof: how about when u pick a guild the game randomly picks people to be in the gvg so they can not leave?
<PonyT> since conflict is ust that
<[BlackSun]Grave> So do both….
<Inqognitor> GvG arena? LMAO
<Cleu1> is this laggy for anyone here?
<Geo> so..why is it so crowded?.
<[BlackSun]Grave> have matchmaking AND GvG arena
<sup> hello?
<tracker1> we can cahenge all the game tonight?
<Khanate> ewwwwwww gvg arena, no need to re-invent the system entirely

<Hoofmaster> Do you find it hard to get viable targets in GvG tho?>

<nubcake00> I think after lvl 100 you should get 1 FSP per level. It gets extra FSP for higher levels and people cant make multiple accounts to get the FSP from getting to lvl 5 and sending the FSP to their main account
<Blixen> ohh- and whats witht the muting in this channel? If you want to make it so only hoof can talk- and have time to expalin his impressions of our ideas- fine, but when you mute only half the channel???
<PreyDragon> reason being is someone who starts a conflict already completes 50/50 score wins. now all you can get is a draw so spending a min of 500stam and wasting just under 2hours for a draw to gain nothing since gvg rating is nomore in use. so i purpose hoof that wins stay at 10rp, draws 5rp a piece and loses 0rp.that is the fairest way to settle this problem.
<kayesha1> Hoof, what is wrong with putting a guild lvl limit ?
<StangValle> How about real guild conflicts that targets lose XP? An option at least?
<playdd> GvG was alwasy about neat skill, wasn’t it???? now it’s about RP and nothing else?
<Khanate> hoof: not too bad
<BIGBOB66> just lock guild like in the arena while gvg going on ?
<PabloBison> No Hoof, there are tons of guilds.
<PonyT> not that i find it hard always
<PonyT> but its complicated enough
<billdana>  a GvG torny? nice – has to follow arena guidline’s
<[BlackSun]Grave> No, hoof
<Geo> i always wished that the irc channel would get active..but..not like this.
<Muttyproff> busy chat tonight ;)
<flandore> hoof: only when the founder kicks out all of my available targets :P
<[BlackSun]Grave> we always have plenty of targets
<zonetriper> lose XP, ack…no no no
<ant11111> that sounds like that might work as long as ur stem doesent pic folks that are inactive past x amount of days
<Khanate> in your matchmaking make sure that both guilds have sufficient number of targets (2 players fromm each guild that aren’t inactive can hit each other or something)
<sup> yo?
<nubcake44> Nice call Stangvalle ;)
<Geo> but then..she said.
<sup> hello
<DaleJunior> Haha..only StangValle would come up with that suggestion!!  If that were the case, there would really need to be some good rewards for defending.
<PonyT> i rather like the current mechanics where if you dont like someone you got to be sure you can beat em and initiate and theres none of this opt out business
<Geo> “bla bla bla”
<Geo> but then he said “bla bla bla bla”
<weasey9> question hoof, why is our xp part of the pvp thing? its not like we gain anything from taking xp from another player in pvp?
<ajred20> then have a guild lock down or just those members?

<Hoofmaster> apalachi: I’m listening :)

<djanx> i think the cows shold just give us all FSP just for being such good players…=X
<billdana> same stuff from a lot of diffent player’s
<PonyT> the issues are inactive kicking and inactive hitting
<sup>

<Hoofmaster> djanx: fail

<Hoofmaster> :)

<PabloBison> correct pony
<djanx> i know!l
<djanx> lol
<djanx> right on hoof
<PonyT> hoof
<[BlackSun]Grave> inactive hitting is not an issue…
<djanx> lol
<flandore> lol hoof
<nubcake00> People above lvl 100 should get 1 FSP per level they get.. The reason why its 100 so that people dont create multiple accounts and get to lvl 5 and send the FSP to their main account!!
<billdana> the innacctive has been brought up 52 time’s and will contine
<Igen> you can’t hit inactives so that’s not an issue
<nubcake13> the idea of splitting the rp for a tie i think is a good idea
<playdd> inactives have been resolved, hasnit it?
<PonyT> your ideasa re alright
<PabloBison> and we get matchmaking GvG, and level 800s hitting 10 as a solution
<Jay> nubcake00, no free fsp.
<PonyT> but i think it would make a better sub category
<Jay> Ever
<sup>
<ZidaneT> djanx, there will be no free fsp given out.

<Hoofmaster> playdd: kinda

<Hoofmaster> playdd: still some issues there

<Blixen> again. just make it so when members are hit- they are marked- and can be hit in that conflict untill it ends- even if they leaves / are kicked. Pretty simple
<Igen> i think the biggest issue is kicking someone so the other guild has no targets
<boeffie> that’s been sorted
<sup> gjhy
<tsink20> Blixen’s idea makes the most sense and addresses the issue
<saytome> nobody is mentioning the bonus of empowered relics in gvg. is nobody having issues with that?
<boeffie> basically
<tracker1> If you kick a player or if he leave from the guild during a conflict —-> you lose it’s simple! not?
<Khanate> the hitting inactives issue SHOULDNT be taken into account as it should be fixed
<Igen> i like that blixen
<nubcake00> RAZORZ EDGE kicked all of my targets in GvG.. -.-
<push0ver> This would probably work better with a series of forum posts, perhaps a link to them on the homepage…
<playdd> i would LOVE to see GvG an EFFORT again, because we did gvg way back then as a guild, and still do…
<BIGBOB66> if a defendre got RP would be less farming of RP
<[BlackSun]Grave> Blixen -> a screenshot of both guilds memberlists created at the beginning of a conflict and all members of both guilds eligible regardless of affiliation until conflict is over = win

<Hoofmaster> I want to make GvG fun and challenging

<sup> hello
<djanx> i would love to see the Cows level in the game!
<[BlackSun]Grave> Then FIX KICKING!
<djanx> lol
<djanx> =X
<PonyT> this way is making it more simple to be honest
<Blixen> tracker- no. Cause many guilds has 4-5 conflicts running all the time. If you cant kick during- you cant kick period
<Aliantha> OK….how about if you kick someone, you automatically LOSE a specified number of attacks?

<Hoofmaster> Grave: indeed :)

<saytome> with empowered relics it is more than just challenging
<boeffie> well then don’t make it an RP farm
<flandore> i think the matchmaking would accomplish that hoof
<Khanate> and a equal score = 5 RP each
<PonyT> there isnt a challenge

<[BlackSun]Grave> and make multi’s unviabled….

<saytome> and it is no fun at all
<Muttyproff> slow down I can’t speed read! lol
<PonyT> even if its a “fair match
<playdd> way back then, GvG guilds really did spend thousands of stam to defend their GvG points… if that is the case with RP points aswell, less people will jut start a guild to hit, and never defend…
<PonyT> :
<ajred20> what about a guild lockdown?
<PonyT> ”
<PabloBison> Yes, fix kicking and the cost, thats it! Dont need to reinvent the wheel AGAIN

<Hoofmaster> Grave: What would you suggest?

<saltillo09> there is too much stupid spam and nothign is getting done!!!!!!!
<[TEQ]DevineGod> So, anyone wanna buy awesome priced buffsfrom me? :P
<Igen> agreed with blixen again you can’t just kick and lose
<Sublimis> No wonder I forgot the address.  Much more straightforward than any others I frequented.
<[BlackSun]Grave> Make a screenshot

<Hoofmaster> ajred: can’t trap people in a guild

<[BlackSun]Grave> sort of like an arena screenshot
<kayesha1> Hoof is there a reason why putting a guild level restriction would not be good?
<Yuuzhan> Hoofmaster – for kicking a player, could you not check that if a conflict is active, and a user leaves the guild (kicked or by free will) you check to see if there are targets.  if there are none automatically end in a draw, or reset counter back to 0?
<zonetriper> i have to admit, our guild has become much more active since the gvg’ing started up with ewards and stuff
<ZidaneT> lol Sublimis
<[TEQ]DevineGod> Hoofmaster, trap in in a jailcell
<PreyDragon> hoof if u read my problem with gvg ended in draws isnt very fun at all
<playdd> when loosing RP i really think that the farming thing will come to a LESSER issue, and it will make GvG more what it used to be… EFFORT
<sup> tyj.
<[BlackSun]Grave> the game caches everyone in both memberlists at the start of a conflict
<Plexus37> Just make it so that its a guild(large group of people) competition with rewards, and not a RP grabbing exercise. Stop the falling price of my Epics.
<Phlyon> a guild lock down could be worse than the “dead guild” problem was.

<Hoofmaster> kayesha1: how do you mean?

<Igen> if there was a way that once that start a conflict they are in it even if they leave the guild…not sure how that would be programmed
<saytome> where is the effort if you have empowered relics?
<billdana> hoof can i make my suggestion in my bio for you to look at when your ready after this?

<Hoofmaster> You think ‘tagging’ members involved in the conflict would solve the issue?

<saytome> there is no effort at all
<nubcake44> *cheers* to you Hoof for making this happen, best efforts so far for ‘realtime’ suggestions/opinions :) ^5
<Igen> the effort is getting the relics
<greenguru> bigbob66: I think also. Splitting the RP rewards 5/5 if both guilds placed 50/50 hits would be nice, no?
<kayesha1> Ie:  you can only start a GvG with a guild within 100 levels of yourself..

<Hoofmaster> regardless if they leave/ get kicked?

<AnaFlaxya> The second Idea is interesting, but I do not think that HCS needs to redesign the whole gvg system, when it could make a few minor tweaks to improve the existing system, address kicking players, penalize losing gvg and thats it
<Geo> (hh)
<Khanate> saytome: there is effort in keeping relics, and 20% is not overpowering
<PabloBison> YES HOOF!
<PabloBison> thats all that needs to be done
<kayesha1> this would make it so the guilds would be even  or probably close
<Igen> 0 RP FOR A TIE!!!
<RD> i think tagging them could be an issue of buffs/equipment changes
<Sayian> Hmm, mabey hoodtest shouldn’t have his own armor
<PonyT> yes!!!

<Hoofmaster> anyone disagree?

<playdd> how much does empowerment cost??? alot if you ask me … that’s effort in my opinion from a guild to all be on 1 relic empower it, and DEFEND it
<saytome> where is the effort if you have lvl 800 guys with lots of relics too choose from
<nubcake15> i think gvg cost should depend on gvg rating….not elvel
<PonyT> participant tagging!!!
<PonyT> no!
<kayesha1> most likely have targets both ways
<nubcake36> I agree with Pablobison
<ZidaneT> Hoofmaster, the ideal result being, if playrA is in a guild when a conflict is started, then playerA is still a viable target, even when kicked.
<PonyT> and if they leave they can be hit and show up
<saytome> yes they got there but the lower lvls are hitting

<Hoofmaster> PonyT: you don’t like it?

<PonyT> i like it

<Hoofmaster> I’m thinking

<PonyT> participant tagging
<PonyT> sounds great!!!

<Hoofmaster> it would almost be a seperate list

<Hoofmaster> for the GvG

<PonyT> absolutely what is needed

<Hoofmaster> that shows targets

<saltillo09> i like it
<PonyT> yes
<[BlackSun]Grave> That’s what I’ve been suggesting for over 4 months…
<PonyT> i love it
<PabloBison> IT has been mentioned in the forums many time…

<Hoofmaster> seperate from the guild list

<PonyT> great solution
<DaleJunior> Even if a target hasn’t been hit yet but are a member of the guild, they should still be a target once the gvg has started.
<push0ver> yes
<[EVO]Darkscream> I like it :)
<boeffie> yes
<PonyT> would solve kicking
<[BlackSun]Grave> Heh
<PonyT> and trapping

<Hoofmaster> so you can see guild members and also people who have left

<PonyT> its like what i said earlier
<AnaFlaxya> +1
<Khanate> guild tagging for the duration would solve a lot of issues lol
<Phlyon> like a snap shott?

<Hoofmaster> but can stll be involved

<flandore> but what if I want to change my gear to better defend against the attacks, if a snapshot was taken…I’m stuck
<[BlackSun]Grave> PLEASE
<blade1080> i like it
<[BlackSun]Grave> please please please
<PonyT> ony if they left during said conflict though

<Hoofmaster> Phlynn: yes

<Geo> i like it, and i don’t even play.
<billdana> HOOF i know i dont alway’s make sence but can you consider some of what i suggested?
<Yuuzhan> i lik it as well
<Jay> flandore, not that kind of screenshot
<BIGBOB66> i like that hoof

<Hoofmaster> Do you think it should be a snapshop from when its initiated

<playdd> people kick to ensure a win… that is UNFAIR… so i really think players MUST be a target even when kicked when they were hit in the GvG BEFORE the kicking
<[BlackSun]Grave> YES, hoof
<PonyT> hoof like if they left and are tagged for my guild then jay goes and initiates theyd ont show for him
<PonyT> yes
<boeffie> yes hoof
<PonyT> it should be a snapshot
<PabloBison> yes yes yes
<push0ver> out of a guild, still in its initiated conflics.  great idea

<Hoofmaster> playdd: I agree – its very unfair

<Khanate> YES
<PonyT> dead on hoof
<Aliantha> Look…allowing people to leave/be kicked is unfair because it interfere’s with the attacking side.  Requiring them to stay until the conflict is done is unfair because it interferes with their free activity.  That’s what I’m hearing, and there is no way to completely solve both problems at the same time
<StangValle> yes Hoof!
<Jay> ?
<Phlyon> sure
<Jay> Aliantha, that’s what this snapshot is for
<[BlackSun]Grave> yes there is, aliantha

<Hoofmaster> Aliantha: The ‘tagging’ would solve that

<playdd> yes… they MUST be able to get hit after leaving… but ONLY while they were originally a target in the specific GvG
<ZidaneT> yah, the tagging is a good idea.
<[BlackSun]Grave> caching a snapshot of the memberlist solves EVERYTHING.
* PonyT highfives hoof

<Hoofmaster> ok

<boeffie> both guilds are flagged, and all members attackable
<AnaFlaxya> Like chess, it is the attacking side’s duty to win in gvg
<PonyT> i lvoe that idea

<Hoofmaster> I’m liking this a lot :)

<Khanate> Aliantha – guild tagging is the way it would be done, everyone in the guild at the moment of the conflict is hittable for the duration, and thye are still kickable
<Phlyon> me 2

<Hoofmaster> I’ll need to post it up on the forum

<lawdog26> Defending guilds have to be able to see the tagged members as members of the attacking guild.

<Hoofmaster> so everyone can have a say on it

<PabloBison> Its been in the forums lots

<Hoofmaster> but it does make sense

<playdd> i can accept flagging yes… that will really work…
<Khanate> Hoof : guild tagging has been suggested thousands of times
<wiccanwolf> What about booting ALL inactive accounts?
<boeffie> it has been said often
<playdd> i don’t think GvG arena will be working well
<push0ver> It could even be an invisible list attatched to players–what conflicts they are targets in…
<PonyT> so would you be able to leave the mechanics the same?
<ZidaneT> Hoofmaster, everyone is allready having a say on it! ;)
<PonyT> they really are pretty great as is
<DaleJunior> I think you got it, hoof, just make anyone who was in the guild when a gvg was initiated a target. If they leave and join another guild, they are still a target.
<boeffie> no wiccan, i am quite prepared to defend inactives
<flandore> Just so we are clear hoof…the “tag” would not affect changing gear to better defend ourselves correct?
<ajred20> no, wiccanwolf, xp lock
<PonyT> i dont mind defending gone players
<[BlackSun]Grave> no

<Hoofmaster> Khanate: sometimes things get missed – you can see from trying to read this IRC how the forums can be to us sometimes :D

<Khanate> flan : no
<PonyT> ive done it before and i can do it again
<Aliantha> OK, I like the idea of tagging, BUT.  suppose guild a starts a conflict against guild b.  A member of guild b leaves during the conlict and is tagged.  Would he still show up on guild b’s roster?  If not, how would guild a know he was a valid target?
<Blixen> imo. its only nessicary to flag players when they are attacked in gvg.
<Doon169> So where are we in convo? What has been discussed so I dont sound like a broken record lol
<PabloBison> Hoof, it has been mentioned hundreds of times.

<Hoofmaster> Aliantha: they would show up on a new ‘attackable’ list

<[BlackSun]Grave> Should be a screen accessible as part of the conflict screen
<Geo> is it over yet?

<Hoofmaster> Aliantha: specific to that GvG

<Khanate> Hoof : I agree, I am simply stating that posting on the forums will yield positive results
<billdana> HOOF – can i suggest gold and fsp per particapant cost’s to slow down the lower level guilds a bit?!!!
<PonyT> geo be nice
<ingram> hey ponyt
<PonyT> hey ingram
<Aliantha> Sounds good to me, Hoof.
<lawdog26> I still think it is not fun or challenging to allow lvl25 players to attack lvl1 players.  You need to fix that too.
<PonyT> hows it going?
<Blixen> this way you wouldnt have to make a complicated ‘screenshoot’ system either- cause you could tell from your log- who is a target
<PonyT> talk in s18+
<ingram> ok
<AnaFlaxya> would a Benedict Arnold be allowed to attack himslef?
<[BlackSun]Grave> deal with it, lawdog
<PonyT> its actual talk
<Tara> I would up the gold required to the area of 150-200k, and only 1 fsp…. its not a fsp drain that we need
<push0ver> No way Ana
<Klyxan> No need for it to even be visible within the game.   No need for screens or anything.  All behind the scenes.
<[BlackSun]Grave> 150k + 1 FSP should be the baseline cost
<[BlackSun]Grave> scaling to 500k + 1 FSP

<Hoofmaster> We can look at the cost of it after

<AnaFlaxya> +1 raising fees for gvg
<[BlackSun]Grave> for the widest variations of rating differences
<boeffie> i’d still prefer no up limit, and a minimum level to be hittable
<[BlackSun]Grave> ie

<Hoofmaster> I think its more important to get the system right first :)

<PonyT> yes
<Rover187> a suggestion for the level ranges is to increase it as the lvel increases. below level 50 tyhere’s a 5 level range for attacking people in gvg, up to above 700 having a 50 level range.
<[BlackSun]Grave> if my guild has sub 1000 rating
<PonyT> 150k sounds good
<push0ver> No attacking a guild if you’re a booted or departed target defending it
<playdd> some GvG’s used to cost over a mill gold +1FSP… the once serious about GvG still paid that… the once serious about RP should also pay that
<[Sedated]RJEM> Question: If I leave during a GvG and join the other side – Can I attack Myself?
<PonyT> hoof
<[BlackSun]Grave> and guild with 1400 rating initiates
<PonyT> they system iss fine onw

<Hoofmaster> One thing…

<Hoofmaster> If your tagged

<[BlackSun]Grave> then it should cost ~500k
<PonyT> taggin solved the main issue

<Hoofmaster> and get kicked/leave

<ZidaneT> [Sedated]RJEM, i <3 you ;)

<Hoofmaster> you can no longer attack

<Phlyon> I beleive the snap shot would only be a list of participants on both sides of a conflict, right Hoof?  I’m seeing some confused customers.  :P
<exstatic> Is there a way to start a group with random people because there is not enough people in my group to be all on at the same time
<lawdog26> Hoof said he wanted GvG to be challengeing, [Blacksun]Grave, so where is the challenge is a lvl25 in FF plague bullying a lvl 1-4 ?

<Hoofmaster> but you can be attacked

<Hoofmaster> if that makes sense?

<apalachi> bye guys,
<PonyT> yes hoof
<PonyT> it works
<flandore> yes hoof
<ingram> what did i miss?
<PonyT> so they cant indirectly supportt
<Khanate> Hoof : Agreed. Think about your propositions, think about the system, then we can discuss a cost system.
<DaleJunior> It makes sense.
<PonyT> if you left you cant help
<PonyT> but you can be used
<robotussin> yes hoof, if you leave, you can no longer attack
<PonyT> i love it
<[BlackSun]Grave> yes, hoof, that’s perfect.

<Hoofmaster> robotussin: yeah

<Hoofmaster> ok cool

<playdd> yes hoof… if they leave they are NOT suppose to attack at all, because they have “deserted” their team ;)
<StangValle> Hoof, will GVG rating ever be anything more than reputation?
<billdana> My point is so that a low level guild would consider doing the attack’s – add in some RP %’s that = to the amount of both side’s joining in
<RD> so a kicked member can still be chosen for a target even if he wasn’t attacked yet in the gvg?
<PonyT> so that way if your tagged but hitting you cant continue
<DavidJames> @ Hoof: I hate to interupt but could get out the forum ban hammer and send someone to take a quick peek at the forum? arichey22 is running thru posting nonsense on just about every thread he comes across. I’d do it myself but I can’t. :P
<PreyDragon> no but getting kicked isnt fair though if you cant attack back
<ingram> so
<Khanate> And yes to kicked players not being able to attack
<ingram> whats going on is
<Tara> Its not perfect hoof, but you dont lose anything not being able to be attacked, since you dont lose exp/gold…… however, without it, its very easy to screw over another guild
<JimmyJoe> Tagging – inactives issue solved. Next issue :P
<[TEQ]DevineGod> GvG talk
<Tara> not being able to attack, that is
<ingram> if someone leaves the guild their attacks are no longer counted, is that correct?
<Blixen> definatly- if they could attack- they could sabotage it. And maybe they would because they where mad about being kicked
<PonyT> no
<ingram> that seems adequit to me
<Hoofmaster> ok
<PonyT> i have one more qusestion for hoofmaster
<nubcake13> make the gvg a % of the targets level aka a level 100 attack a level 80 would be same as a level 10 attacking a 8
<PonyT> if you dont mind that is

<Hoofmaster> Lets leave GvG for now – I’ll write something up for the forum

<robotussin> hoof, how about some small rp reward (5, maybe?) for defending guilds that tie the initiating guild?
<DaleJunior> good job Hoof!

<Hoofmaster> robot: sure – we can look at that too :)

<playdd> if your are kicked it’s because you don’t deserve to attack back/…. if you leave … same reason
<[Sedated]RJEM> But if I can be attacked still I can remove all gear to help my new guildmates – like a reverse trojan horse!
<[BlackSun]Grave> Thank you, hoof.
<Khanate> Awesome hoof

<Hoofmaster> Ok next issue:

<PonyT> robot +1
<Phlyon> since we are leaving GvG, what is next Hoof?
<[BlackSun]Grave> RJ, that’s still a MUCH smaller hole than what exists currently
<PonyT> i like that idea
<PreyDragon> gvg that ends up in draws should have both guilds gaining 5 rp each

<Hoofmaster> The Recruiting System :D

<Blixen> Rjem- so be carefull when you kick people:)
<ingram> wooow i missed alot
<DaleJunior> Now can we discuss getting rid of the Daily recruiting contest?? lol
<PonyT> wooo!
<Khanate> Think about linking RP gained with GvG rating though
<PonyT> i like this topic hoof
<ingram> oh, did you see snippers recruits?
<[BlackSun]Grave> Get rid of recruiting contests?
<playdd> how can inactive acounts win recruiting system EVERY day?
<ingram> that was rediculous
<[BlackSun]Grave> please?
<ingram> he just made 100 inactives

<Hoofmaster> Ok

<ingram> wtf
<boeffie> yes

<Hoofmaster> It helps the game

<push0ver> yes
<DaleJunior> I don’t actualy have the problem with the inactive account doing the recruiting…
<[THCT]Fog> It’s easy to win it when you’re inactive, actually.

<Hoofmaster> when people use it legitimately

<playdd> inactives should be taken OUT of the list for winning anything
<PonyT> you could enable an automatic IP checker (if there is such a thing)
<DaleJunior> obviously he posted a link somewhere that is still working.

<Hoofmaster> but yes it is possible to abuse it

<DaleJunior> look at the history.
<Geo> JimmyJoe, i thought you weren’t able to set “tropics” anymore xD
<boeffie> and term’ing someone for not knowing players are multi’s can’t be prevented
<ingram> true hoofmaster, but some are obiously abusing it

<Hoofmaster> Dale: indeed that is most likely

<RD> it is being abused heavilly
<[BlackSun]Grave> …make the recruits have to hit a certain level
<[BlackSun]Grave> at the VERY lesast
<Khanate> The current system considers that a level 1 is a legitimate recruit

<Hoofmaster> My thoughts are…

<ajred20> 1st delete the inactives on the top recruiting
<Blixen> playedd- if they have a website- but no longer plays
<Doon169> Abused beyond all recognition
<DaleJunior> but there are definitely 2 players on the last couple days lists who are not legitimate.

<Hoofmaster> We change it to weekly

<PonyT> nice

<Hoofmaster> Increase the amount of potions given out

<Blixen> ahh- retoric q:-P
<DaleJunior> just look at the names of the players that were recruited.
<PonyT> how about
<kayesha1> I think you should make it so the people have to make it to level 10 or something.  make it harder for multi’s to win
<Khanate> Making the recruits hit a certain level would ensure we have decent abuse or real recruits at least
<playdd> there is automated ip… i got banned for that 2 times… LMAO… WRONGFULLY i might add ;)
<PonyT> you change the system on that

<Hoofmaster> and make it the recruits need to reach level ‘x’ to be counted

<[Sedated]RJEM> I don’t think inactives should be unable to win – if they are the best recruiter still that’s a sad statement, but if they come back they HAVE done the game a service.
<boeffie> make a minimum level for players to be reached
<PonyT> like say the recruit has to reach lvl 10 in a week
<[THCT]Fog> Yes!
<push0ver> monitor the IP address of new recruits.  if its clearly multis…
<flandore> can barely read what hoof is saying
<DaleJunior> Hoofmaster, what if there were no monetary value to winning the prizes?
<ingram> 10 is a good level
<PonyT> not un reasonable
<[BlackSun]Grave> 15
<[BlackSun]Grave> at least
<[THCT]Fog> Level ‘x’ is the best idea
<ingram> should only take like 2 days
<DaleJunior> right now people are doing it so they can SELL the prizes.
<[BlackSun]Grave> I’d prefer 25
<death1799> we need a invite button on peoples bio so if there guildless i can invite them to join my guild..
<robotussin> inactives are not the problem, if they have a well placed link, it is likely that their recruits are 100% legit… the problem is people creating multis to win recruiting prize.  this must be policed by hcs, or the idea dumped completely

<Hoofmaster> push: we do

<PonyT> so that way they are legit
<DaleJunior> couldn’t you bind them?
<Khanate> Number of recruits reaching level 10 in a given day is the awesome sauce system

<ZidaneT> exstatic, stop refreshing your page.

<RD> have it maybe so that there are more rewards for the recruits get by certain levels of the game
<[Sedated]RJEM> @Robo – agreed and posted above
<DaleJunior> I think that would be a great idea.
<playdd> now that is an idea… only let recruits count that have reached a curtain level for that recruiting price
<Yuuzhan> well Hoofmaster – how about instead of top recuiter, just every time a recuit gets to level 25, you get the item in question.  sort of the way it is done now.  I think any time you have a leader board of recuits, you will have abusers.
<boeffie> yes, hoof, but you also term’ed a founder for accepting level 1′s
<PonyT> yes
<Nolanm> Why isnt there new buffs for lv 700+ yet?
<playdd> that way all this brand new recruits won’t count, and people will create multi’s for that purpose less, imo
<flandore> How about the recruiting contest takes into account levels reached by new recruits and weighs each level gained heavier than each recruit brought in??
<boeffie> and there’s no way they would know if recruits are multi’s
<DaleJunior> I am almost afraid to even post a recruiting link somehwere because of the potential someone can abuse it.
<PonyT> OR
<lawdog26> I agree with [BalckSun[Grave]: award prizes based on number of recruits that reach level25. It will give the recruiter an incentive to help the new guys learn and enjoy the game.

<Hoofmaster> flandore: that is an awesome idea

<tracker1> How is it possible to see an inactive player recruiting other players?
<PonyT> that too with the leveling to count
<Khanate> Agreed with boeffie, that ban wasn’t warranted
<[BlackSun]Grave> +1 to dale’s last comment
<Muttyproff> Hello & welcome to speed chat.. your host tonight is Hoofmaster *applause*
<boeffie> absolutely
<PonyT> and you check em after too
<[BlackSun]Grave> I am VERY nervous about people hijacking my recruitment link
<robotussin> flandores idea is excellent
<DaleJunior> Hoof, what about binding the prizes to just the winner?
<playdd> i agree… flandars idea might work better
<ctnkc28> why would I want a FI1000 when I have 6 in my back pack? Make the reward more unique.
<PonyT> have a grace period where you can be proved wrong

<Hoofmaster> Having the recruits level as a weight seems a good idea

<push0ver> flandores idea is good actually
<[BlackSun]Grave> +1 to dale again, lol
<ZidaneT> the simple problem is, the recruiting system is being widely and continually abused, especially since it has such a high-level reward.  you *really*  need to change ot form “number of recruits” to “number of *retained* recruits”
<andypearce> Wow, that has to be the worst time ever for my connection to our for 20 minutes
<Aliantha> What are these inactive accounts doing with the rewards, if they are inactive?  Maybe I’m just confused…
<boeffie> levelling should be logical

<Hoofmaster> A min level would also be needed tho

<Hoofmaster> to prevent multies

<Khanate> hey andy
<ZidaneT> anyone can collect lvl1′s it takes a lot of work to recruit lvl10′s
<[TEQ]DevineGod> Nago = Nagoyaka?
<andypearce> hi Khan
<PonyT> andypearce
<ingram> hoof, lvl 10
<kayesha1> Yeah, what is the point of recruiting if people dont stay and play.  Level should be considered :)

<Hoofmaster> so someone can’t get 10 x level 1′s

<Khanate> Hoof : 10 is fine
<[TEQ]DevineGod> Hey Andy

<Hoofmaster> yeah

<PonyT> if you want i can get you up to speed
<Phlyon> That would make an additionsal bonus on top od the FSP?
<ingram> can we vote as a collective on this?
<DaleJunior> I guess you don’t like my binding idea.
<[Sedated]RJEM> @Aliantha – nothing, but they could if they came back.
<andypearce> Hello
* ingram votes level 10

<Hoofmaster> what about level 10 as a min

<Merlin49> yes 10
<babykelz> hoof, why not have level 15 as the min level for the recruit
<matt> a user can’t recruit until level 10, and requires a recruited memeber to reach level 10
<Khanate> 10

<Hoofmaster> then apply the level as a weight also?

<Doon169> I completely agree with the having recruits level but where would the cap be?  15, 20, 25?
<playdd> min level means that it is actually a recruit… now with al the lvl1′s in the winners list, it is NOT a recruit, but a NR to get the price
<[THCT]Fog> 1
<[THCT]Fog> 0
<babykelz> i think level 10 is fairly easy to get :s
<Tara> perhaps just increase the current fsp recruiting rewards, and have a “small” bonus for the amount recruited
<Sublimis> I was recruited to my guild while level 8.  It was a lucky meetup for both parties involved.
<RD> 10 is good, and maybe double rewards for level 50,s 100 etc etc
<[THCT]Fog> Sorry, bad keyboard.

<Hoofmaster> baby: it can’t be too hard either or people won’t bother :)

<Tara> as opposed to small fsp awards, and a large bonus for the amount of people

<Hoofmaster> What about weighting it?

<Khanate> 10 = 1 point, 50 = 5 point, for a given day
<ingram> 10 is easy, but hard to do with mutlies
<robotussin> weighting is a good idea
<PonyT> hoof weighting it how?
<Doon169> 10 is wayyy to easy… even when i joined 3 years ago 10 was gainable in a day or so
<ingram> i like khanates idea
<Khanate> or 50 = 3 points rather
<[Sedated]RJEM> Just add up the levels gained over level 1
<boeffie> weighting is good
<[BlackSun]Grave> weighting is a GREAT idea
<babykelz> i like that idea khanate
<DaleJunior> Maybe you missed it when I asked if the prize for this daily recruiting could be bound, Mr. hoofmaster.
<babykelz> have a point system
<Jay> Most people will stop at level 1 or 2 if they get bored of the game
<kayesha1> 10 is easy to get but is typically a couple days worth f restam, unless you’ve spent FSP
<ingram> but to do 10 with 100 accounts is hard to do

<Hoofmaster> I think making it bound it a bit meh

<RalphieD> I think level 20 is fair, should be equivalent to a week imo
<babykelz> level 10 = 1 point, level 25 = 2 points and so on
<PonyT> well then jay theyd ont count
<Khanate> so that having a lot of good recruits > a lot of bad recruits

<Hoofmaster> especially if we change it to weekly

<[BlackSun]Grave> Binding it reduces the profit involved
<DaleJunior> why do you think that?
<PonyT> cause if they get bored they obviously werent recruited fuly
<Doon169> how long will the point system take to accrue hoof
<[BlackSun]Grave> and thus the incentive to cheat to get it
<boeffie> not bound, if the recruits are genuine
<[BlackSun]Grave> that’s a GOOD thing

<Hoofmaster> I think it will be less sought after

<playdd> do you consider lvl’ 1 recruits as bothering about recruiting hoof? i don’t? a lvl 1 means NOTHING to you or to us
<RD> not bound, i think in theory it is a great way to get in the doubler potions we have been after
<robotussin> binding will reduce interest
<Danonek> hi ^_^
<DaleJunior> Main reason people are taking the risk is to make a profit.
<Aliantha> I’m not sure whether this is a good idea or a bad one…I’m sure you will tell me.  How about instead of a fixed number of prizes going out, all players earn recruiting points for their recruits.  1 point per 10 levels that they earn, say.  And then those points can be used to purchase prizes.
<Phlyon> bound items stink.
<[Sedated]RJEM> Surely just adding up the levels gained is better? You get nothing for a level 1 that way.
<nubcake15> hiya guys :)
<Ralendus> make it bound  then you wont see as much cheating
<babykelz> then the person with the most “points” in the day, they win the reward
<billdana> Guild recruitment a personal recruitment are 2 diffrnet thing’s and how about a fair share recritment set up
<lawdog26> make the recruiting award something with stam gain and it can be as hard as you like, people will still bother.
<triccshot> just scrap it
<DaleJunior> ok well, I am just putting out my opinions!

<Hoofmaster> RJEM: thats what we’re saying basically – but with a min level of 10 for them to count

<Khanate> a top recruiter is a someone who gets a lot of players active for days AND months, 10 and 50 are decent milestones for this
<ctnkc28> Why would I want a FI1000 when I have 6 in my Back pack? Make the reward more unique.
<ingram> ok
<Doon169> @ aliantha Excellent sugg

<Hoofmaster> Weekly with min level of 10 and weighting

<[Sedated]RJEM> Hmmm, 10 is a bit harsh for 1 day though?

<Hoofmaster> I think works :)

<ingram> so what we’ve determined is a minimum of 10
<Merlin49> you could link it to the number of occasions a recruit logs in
<ingram> oook
<Danonek> top recruiters shouldnt be inactive players
<ingram> yes
<[Sedated]RJEM> Ok, weekly and 10 works
<Danonek> like i mentoned on the forum

<Hoofmaster> Dononek: I don’t think thats relevant

<[BlackSun]Grave> Yes
<[Sedated]RJEM> anyone not reaching level 10 in 7 days is phale.
<[BlackSun]Grave> inactives should not be rewarded

<Hoofmaster> Danonek sorry :)

<[BlackSun]Grave> while their links work
<andypearce> how about a points system, for every 10 levels your recruit makes, you get 10 points, and when you have 250? you are given a doubler potion
<Danonek> why isnt it
<[BlackSun]Grave> they’re not going to use the items
<Danonek> if i may ask

<Hoofmaster> well

<DaleJunior> Are you saying that you’ll change the recruiting reward to weekly instead of daily, and that the only recruits that will be counted will be ones who have reached level 10 within that week?
<playdd> yes… weighting… but hoof… then the people who stopped recruiting for years, and have lvl 700+ members will take the price, and i doubt that’s what you want?

<Hoofmaster> they may be on holiday for a month :D

<Merlin49> …so a recruit has to level (10) and log in (10) before a recruiter benefits
<billdana> how about a fair share fsp as an incentive so both player’s get fsp when the new recruit get’s level x
<Aliantha> andypearce and I are in agreement on this one.
<Danonek> people who come online wish to have a chance wo win those items
<zonetriper> lol
<JimmyJoe> Hoofmaster: When an inactive account gets a prize of some sort send them an email… might bring them back to the game
<Khanate> only 2 milestones for weighted points

<Hoofmaster> playdd: its only people who joined that week tho

<Danonek> and they may just ger wastred in the inactive accounts

<Hoofmaster> Yuu think we should ignore inactives?

<[BlackSun]Grave> yes
<flandore> I agree hoof…Top recruiters should also take the time to encourage their new recruits and teach them to love the game enough to continue levleing
<Danonek> yes :D
<robotussin> andy, i agree, everyone should have a chance at a recuitment bonus for long term recruiting work
<ZidaneT> inactives can recruit just the same as actives, because they might have put their recruitment link in a prominent place.  the current inactive who keeps getting the rewards has put his link on some SEO blogs, even i’ve bumped into it once or twice.
<JimmyJoe> no
<andypearce> no doubt, ignore inactives
<Khanate> a level 10 player might quit any time, a level 50 is starting to be a serious player, a level 100 is hooking for life
<ajred20> jimmy, what if they have an issue irl and can;t use  the pc?
<playdd> now that makes WAY more sece hoof
<Danonek> hoof
<push0ver> Ignore them if they’re innactive and they’ve won already, most definately :)
<Aliantha> If you get a zillion level 1s, you get nothing.  If you get a bunch of level 10s , you start acruing benefits
<Doon169> yes on iggy inactives
<ingram> ignore inavitves
<Sublimis> No offense, [Sedated], but some users have ongoing lives outside of the internet and may not level up quickly, although they do enjoy the game as much as others who do.
<Danonek> may i post a likn to my forum topic about this?
<[Sedated]RJEM> Inactives SHOULD count.
<Chezo> Hoof, i would like to be able to take leave from my guild and travel to other guilds as a visitor for say 24 hours, any chance we can discuss this
<JimmyJoe> ajred20: they will see the mail eventually, time really doesnt matter
<ingram> ok… votetime

<Hoofmaster> Level 10 should be possible in a week i think easily :)

<Phlyon> No, don’t ingnore inactives.  I go on holiday and sometimes I am afk for long enough to go inactive.
<Ralendus> iggy inactives it irritates the community as a waste when they win
<Chezo> without losing my contributed xp or rank
<[Sedated]RJEM> @Sublmis – level 10 though – that’s barely walking around
<RalphieD> How about the recruiters prize is based upon how the new recruit performs in their monthly top 10 for each week for a month
<boeffie> yes level 10 is easily possible

<Hoofmaster> Inactive = > 30 days

<thisple> level 10 in a week is a piece of cake
<[BlackSun]Grave> agreed with ralendus
<Danonek> i posted a topic in the suggestions on the forum
<Doon169> @ sedated why should inactives count?
<robotussin> it took me a few weeks to get to level 10, but i had no help
<Danonek> may i send a link to it:
<JimmyJoe> Hoofmaster: level 10 is possible in a day, people are getting 5 levels from their initial 500 stamina.
<[BlackSun]Grave> inactives are not advancing the game in a material way
<boeffie> yeah

<Hoofmaster> ok

<[BlackSun]Grave> and it is very possible they are wasting the rewards as it rots in their mailbox
<Muttyproff> Question – is the enlister potion bound.. non tradable?
<ingram> jimmyjoe, if you have 30 recruits, thats dificult
<playdd> yes… lvl 10 is just a week if i remmeber right ;)   and 10 sounds like a decent limit.. .and only recruits from that week count
<Icksalot> is it the real hoofmaster?
<[BlackSun]Grave> no, mutt, it is tradable
<Aliantha> at very low levels, I was earning 4-5 levels a day, and that’s without upgrading my stam.  10 levels is 2-3 days activity
<PonyT> yes
<robotussin> @mut, no
<PonyT> it is
<Yuuzhan> Hoofmaster – are you set with having a recuiting leader board, or can we just change the current system with different rewards.
<Danonek> here
<boeffie> less than a week playdd
<matt> yes Icksalot

<Hoofmaster> we’ll look to go with (Weekly, Min Level 10 for counting, Weighted and Ignore Inactives)

<Phlyon> I thought it was 7 days or some such non-sence now.  :P
<ingram> yes its the real hoof
<Hoofmaster> sound good?
<kayesha1> I have never been inactive But I know loyal players that loose thier ability to be on for a couple months at a time.  I think inactives should have just as much right as long as their recruits make the rules
<PonyT> yes
<Yuuzhan> so anytime one of your recuits gets to level 10, you get a bound potion
<Sublimis> I do agree [Sedated], that was a general statement.  I reached level 25 in 1 week, but am slower to advance now, although I still enjoy playing just as much.
<PonyT> very good hoof
<matt> ye ingram
<[BlackSun]Grave> +1, hoof
<robotussin> hoof, yes
<weasey9> for an account to be called inactive, how many days or weeks must pass first?
<ingram> sounds good
<boeffie> yes hoof, sounds okay
<Muttyproff> thats what I’d change then
<DaleJunior> In my opinion there will always be cheating whenever something can be traded for FSP. Just the way it is.
<ingram> i know matt
<dzems> +1
<[BlackSun]Grave> 30 days, weasy
<PonyT> 31
<Phlyon> sure

<Hoofmaster> ok

<ZidaneT> Hoofmaster, you should also consider making the recruitment bonus a bound non-tradable item, as right now, people have been abusing the recruitment system just to sell the item.
<weasey9> ok, ty
<DaleJunior> I still wish the potions were bound, but it’s only my opinion.

<Hoofmaster> Could of things I’m working on right now

<[Sedated]RJEM> Inactives should count because they have fulfilled the terms of the competition and could return to claim the prize any time. No reason to exclude them – unless they should leave the top 250 lists as well?
<[AoD]Ananasii> choice of prizes would be good – doubler 1200 is pointless to most

<Hoofmaster> just FYI :)

<Hoofmaster> I’m improving the guild chat

<Khanate> no weights, only 2 classes, 10 and 50 for milestones for points
<[BlackSun]Grave> not true, sedated

<Hoofmaster> in the sidebar

<PonyT> “:o
<Icksalot> i am with ZID on that
<playdd> how can an inactive win if the item expire in their mailbox and they won’t even get the msg that they have won if they are gone for so long… makes NO sence to me
<ingram> problem
* ZidaneT wewts
<Ralendus> always cheating yes, but making it difficult and not worth the effort  is the key
<PonyT> how do you improve it hoof?
<Grimmhawk> Maybe a ticket system where after the recruits get a certain level the recruiter gets a ticket. Then have items players can buy with the tickets. Sort of how rp points are used for item.
<thisple> or make it available to only the people you recruit
<Hoofmaster> so it will no longer refresh the whole page :)
<Danonek> hey anan :D
<[BlackSun]Grave> the mailbox will eventually rot the item
<ingram> when on the map, you can’t use that hoofmaster
<PonyT> its pretty good as is

<Hoofmaster> and you will still be able to chat

<ingram> can you fix that?
<PonyT> but if you make it better thatd rock
<Muttyproff> make the rewards non tradable.. get ACTIVE players trying to reqruit more to get a personal gain

<Hoofmaster> and also

<ingram> the keyboard shortcuts interfer
<Hoofmaster> I have some more work to improve the lag issues
<Aliantha> Yuuzhan – I think that’s way overkill.  You would need more like 25 points, meaning some combination of your recruits accujmulated a total of 250 levels, to get a potion.  Of coure the exact figures are negotiatble.  But not 1:1
<Kingkck> Oh my guild chat on side bar doesnt refresh the page
<Phlyon> Have you put any thought into medal Bonuses Hoof?

<Hoofmaster> can I ask tho

<Merlin49> will it refresh the sidebar?

<Hoofmaster> What do you find is lagging?

<PonyT> nothing

<Hoofmaster> Is it a specific action

<ingram> nothing
<PonyT> my FS is running smoothly
<Khanate> It’s random
<PonyT> oh specific
<push0ver> no, its random
<thisple> random here

<Hoofmaster> It seems a lot better now than before

<PonyT> combat sometimes
<ingram> just general lag when something is bieng worked on
<[BlackSun]Grave> random lag
<Ralendus> my brain is lagging
<[BlackSun]Grave> no specific action
<Icksalot> mine as well
<midpenguin> loading the front page is slow
<Khanate> I hunted on saturday morning and it was laggy, that;s it
<Phlyon> nothing I have seen lately.  Zee is good.  ;)
<[Sedated]RJEM> So the item is lost – doesn’t matter! They could still get it. I think people are just after the potions and don’t like the fact that someone has a great link somewhere which they can’t beat.
<Merlin49> yes random
<dzems> ive got a problem with chat when on world map, type r, it refreshes and whole text is gone ;p
<[EVO]Darkscream> random
<Sublimis> The keyboard shortcuts do not interfer.  Infact, I have great thanks for whomevers’ idea they were.
<[BlackSun]Grave> although the last few days have been good
<PonyT> it usually lags every 20th hit or so
<Dragonfuer> it’s random with the lag..but it has happende during my hunt
<kayesha1> it always lags when you release a legendary or titan

<Hoofmaster> brb

<PonyT> or for report page

<Hoofmaster> need to grab a coke :)

<PonyT> nothing huge
<boeffie> titans lag still
<[BlackSun]Grave> lol
<PonyT> but its there
<[BlackSun]Grave> IV TIME!

<nubcake13> well inactives would not get more for the recruter as when inactive not gaining levels exept xp gains

<midpenguin> boxes to fill in pop up on left side, then the images, then the boxes pop into the center
<PonyT> other than that i like howyall fixed it
<[BlackSun]Grave> hoof, we can still make that work, baby :)
<playdd> not everyone can benifit from that big doubler, so no need to make it bound… most people want FSP not pots, and selling the pot for a big amount IS making it worth it imo… but now there is cheating to get it, that’s what we need to take away
<thisple> seems like when auction wins are handed out it lags a bit
<Khanate> i thought u drank some weird soda
<Doon169> i get atrocious lag during titan hunts
<Regnier7> hmm

<Hoofmaster> back

<ingram> My question,Hoofmaster, is will something be done about the chat box not picking up the keyboard shortcuts for walking around?
<babykelz> reggiepoo!!
<[THCT]Fog> Irn Bru dude, Irn Bru.
<thisple> wb
<boeffie> yes, even sigma gets lag from FS titans
<Doon169> sometimes up to 4 seconds before page reloads
<Chezo> titan hunting lag is an issue

<Hoofmaster> ingram: I’ll look into that :)

<dzems> ingram +1
<Ralendus> make it bound  it will help eliminate the temptation to cheat

<ZidaneT> you’re right playdd, binding the potion would be a bad idea.

<Hoofmaster> its it just when titans spawn

<Merlin49> it lag before a HCS message

<Hoofmaster> or the whole time their alive?

* ingram snugglez zukira
<boeffie> nope, durin,g hunts it lags
<RD> i like the non bound potions, i think if more introduced would drive the price down, in turn making less of an incentive for abuse
<Aliantha> agree.   unbound is the way to go.
<boeffie> yeah
<OrinJaxx> We already have FSP rewards when recruits reach level 25, 50, 75, etc.  There is no need for a potion every time a recruit reaches level 10.  The point to the contest was to promote active daily recruiting.  I like the suggestion that was made that they just don’t count for the daily contest until they reach some pre-determined level.  Level 10 was suggested.  That’s fine with me.
<DavidJames> question: did we already discuss inventables?
<kayesha1> Just when released

<boeffie> no binding of prices

<PonyT> no DJ
<thisple> I wish we had the lag problem when Legendary Events happen.  Been a while since I saw that lag.  *coughs*
<DaleJunior> Hoof, I have not noticed lag lately when titans spawn or when they are defeated.
<Doon169> whole time they are alive if your hunting.. wouldnt know about on the other aspects as i am in the titan hunts :)
<dzems> what are we discussing right now?
<[BlackSun]Grave> No, david
<Dragonfuer> I’ve had it happen during normal hunting…but it’s when you are doing your updating with anything
<Icksalot> what about a potion of unbinding? for some items and for only uber high lvl players?
<[TEQ]DevineGod> Hey DJ
<DaleJunior> There IS a lag every day at 09:00
<ingram> so zukira, had any recent dates with your bf?
<playdd> maps lag for me when too many players are on one map… so maybe make the data available for a titan map bigger then for other maps? so it goes faster?
<[Sedated]RJEM> +1 Dale – no lag for me from blue posts for ages.
<WarQueen> I get lag during hunting the most. Very annoying
<DaleJunior> Hey DG
<boeffie> there is not a massive lag on spawning, but still lag during hunts
<DavidJames> hey DG. been awhile. :)
<Khanate> Prestige: Due to the stamina cost and low duration it isn’t feasible for players with low max stamina to truely benefit from their buff, would it be possible to get a week long duration, that way everyone would get a nice boost from it?
<matt> ingram, on topic
<DaleJunior> oh wrong DJ
<DaleJunior> lol

<Hoofmaster> so

<Ralendus> dale i have noticed lag , only when they announce the defeat
<Zukira> gram, lets not talk about stuff that doesnt have anything to do with the topic at hand here

<Hoofmaster> is it attacking?

<RD> and if the recruiter got a new potion for every 10 level increments till 50, then 1 every 25 we would see a lot of potions, and think more active recruits

<Hoofmaster> or moving about the map you find lags?

<ingram> ok :(
<Dragonfuer> attacking and walking
<[BlackSun]Grave> Khanate, week is far too long

<Hoofmaster> hmm ok

<Kingkck> HEY ZUKIRA
<babykelz> hoof, for the lag. maybe have optional features disabled, like the scroll overs, maybe the top fs banner, and such like that. maybe, just maybe that will help?
<Khanate> Hoof: either the entire game lags or it doesn’t
<Doon169> moving about
<JimmyJoe> attacking seems to create greater lag for me than walking
<Khanate> Blacksun: How so?
<Blacksun> eh?
<Khanate> is it abusable? no it isn’t
<boeffie> hoof, i notice it more on SS2, in fact, as i hunt there every day
<RD> titans also lag ss2 out
<Zukira> hi Kingkck
<[BlackSun]Grave> It limits pvp
<DaleJunior> I find just random lag when switching back and forth from my BP to the arena, to the guild report, though it is much much better lately.
<Yuuzhan> Hoofmaster – i find the same as most – either the whole game is laggy, or none of it is.
<boeffie> and moving just slows

<Hoofmaster> hmm ok

<DaleJunior> Some of the slowdowns are due to what the FS Helper is doing.
<RD> and the lag is worse the lower the level of the titan is
<weasey9> i get lags anytime a new “latest news” is posted.
<Khanate> How so? that way you have a week tu re-max your prestige

<Hoofmaster> the db does over 4k queries a second

<Phlyon> I am still having issues with the script of either the FS site of the FSH not cleaning up the cache on my browser.  That is the only time I lag.  That is totally a coding/FireFox issue though.
<zonetriper> just when they spawn
<dzems> only ffs dont bother lags during titan hunt ;// :P
<playdd> just hunted myself , lag fee, but that was an exception.. .say first in like 10 hunts ;)
<DaleJunior> there are so many little things like the fast wear and the fast gs stuff that slow down a little bit.
<[BlackSun]Grave> and thus you need less PvP to get the same gain

<Hoofmaster> I’m working to make it better tho :)

<kayesha1> You can prevent some lag when hunting by min. all unneeded items on the page and also switching your avatar to one that loads quicker.  I rarely get random lag when hunting anymore
<DaleJunior> but that’s not your issue.
<[BlackSun]Grave> if you have a 2000 point stam tank
<Kisara> It would be nice if there was a new upgrade that would decrease the time between each gain period.
<cazz1> what if a player had to get Loyalty medal bonze  & reach a set level before rewards are given
<Phlyon> I think Zee fixed the actual bottle necks
<[AoD]Ananasii> moving was lagginf for me during normal hunting on Tuesday – no titan around, and was fine attacking (about 22:00 ST)
<[BlackSun]Grave> and really want that 10% buff every time
<DaleJunior> If I turn off FS helper it’s very fast.
<Doon169> it bothers FFS but they are team strong now
<andypearce> would be a lot better if all the auto refreshing Titan cheats could be banned somehow

<Hoofmaster> Yup

<Hoofmaster> Zee majorly improved it

<[BlackSun]Grave> then you require much more pvp
<Muttyproff> seems chat is quick & anything goes soo..
<andypearce> that cant help the server

<Hoofmaster> and the better hardware is helping a lot

<boeffie> kayesha, yes, but we’re talking hunting as fast as possible whatever, and titans slow it down
<dzems> doon a made a joke ;p
<Khanate> But someone with a 2000 stam tank doesn’t get much benefit from PvP
<Dragonfuer> I agree with andy
<Icksalot> Hoof: os there anyone working on or would there be a problem with a scxript for FShelper for finding the best PvP  in range?
<[BlackSun]Grave> sure they do
<Aliantha> I actually like that cazz1.  Make the medals MEAN something other than just decorations
<boeffie> and i agree andy
<Muttyproff> Amulet of Erinbleith
<Plexus37> I agree with Andy too!
<[BlackSun]Grave> they get the gold and rating, just like everyone else
<Muttyproff> use the same images
<[BlackSun]Grave> and possibly the bounty rewards
<boeffie> we’re not hunting anymore because of cheating all the time
<boeffie> puts you off
<Doon169> im not sure many are using the autorfresh cheats much anymore

<Blixen> boeffie- same here

<Dragonfuer> that’s exactly why I haven’t been hunting them
<boeffie> there are definitely cheats
<andypearce> yep i stopped because of it too
<Khanate> With latest calculations, prestige is only worth it if you would PvP anyway or if you have over 10k max stamina, with a week duration anyone with 500+ stamina (everyone) can fully benefit from prestige
<boeffie> however they do it
<nubcake75> uuh
<Plexus37> My guild gave up on skally today, its pointless
<Doon169> hrm
<babykelz> is there any chance at getting more um, dbs (whatever they are) to lighten the load?
<nubcake75> Did i miss the devs?
<[BlackSun]Grave> Prestige is not meant to be efficient
<fishboy95> Did i miss the discussion about the adds?
<andypearce> a lot are, doon

<Hoofmaster> PvP Prestige is mean’t to be a small bonus

<[BlackSun]Grave> it is meant to assist releveling, as I understand it

<Hoofmaster> not an efficient way of leveling

<Hoofmaster> :)

<melissa> oh hi hoofmaster
<JimmyJoe> so.. should i change the topic to lag? lol… or are there any intentions to return to the recruiting system discussion
<Jay> More databases?
<[BlackSun]Grave> :D
<[BlackSun]Grave> Glad to know I was right.
<melissa> Thought i missed you :P
<ingram> i’m lost… current topic?
<dzems> what cheats are you taling about?
<Doon169> lag
<ZidaneT> boeffie, if you beleive there is cheating going on, you can submit a support ticket to http://support.huntedcow.com/

<Hoofmaster> Lag at the moment

<Jay> PvP prestige
<sezna> hello?
<andypearce> you can tell the cheats on Tsuki more than the others
<Kingkck> My Prestige is stuck at 10….I attacked like probably a 150 or 200 people and it wont go up.
<boeffie> thanks zid

<Hoofmaster> does any of the page load

<Jay> Oh

<Hoofmaster> when you find it lagging

<fire248> I do have one topic I would like to bring up that has nothing to do with the hot topics.  You know the temple I have studied since I started playing in 2008 and most of the time I noticed the people that has hardly played as long as others get the prize…is there something wrong?
<Jay> Lots of topics.
<Icksalot> What if only 1 member from each guild could hunt the titan at a time? or a limited number of guild members?
<RD> i am not sure if it is cheating or if the number of players per map is the actual cause, which might be the cause of the legendary lag as well, in thought anyway
<Doon169> why on tsuki?
<Khanate> The point is that people would benefit equally from prestige
<thisple> lag only seems to be a problem to me when you get done with your maintenance and fixes
<melissa> uuuhhhhhhhhhhhhhhh
<[BlackSun]Grave> stamina tank upgrades are there for a reason, khan
<melissa> Hoof is probably getting all of theese pms :P
<[BlackSun]Grave> if people don’t wish to take advantage of them they shouldn’t receive the benefit that other people do
<thisple> for the next few hours it seems worse… then settles down.  probably the sql indexing itself…
<melissa> hoof May i say something???
<GraceGone> Are titans going to be addressed?
<melissa> i think the game should be easier for new players!
<[BlackSun]Grave> o.O
<Khanate> stamina tank upgrades already comes with many benefits blacksun, I have 25k, and it rocks my socks. but there’s a limit to said advantages
<babykelz> …..no

<Hoofmaster> Ah yes

<Hoofmaster> That was another suggestion

<melissa> or low levels atleast hoof

<Hoofmaster> In Sigmastorm 2

<Blixen> seems to me like its a problem when a guild (unnamed) claims the first 200 titan rewards- and thus earns about 200*2000 fsp this way- and is only punished with the leader being banned? The whole guild is build on those fsp obtained by cheating- and this has made the guild lightyears in front of other guilds. Question for you hoof— Have you considered destroying such a guild???
<Ralendus> its too easy now with all the new sets
<sezna> a lot of times, though it is less common, lag happens for about 5 mins where nothing loads at all then all of a sudden its super fast
<andypearce> Look at it like this, when you get to a Tsuki…a lot of the time you are alone because there are only a few hunters, so me myself hitting the sword, if its a big spawn…it would take me up to 5 seconds to kill them all, when one of the cheats arrives there with me, the titan is dead EVERY time in under a second

<Hoofmaster> We have made it so new players use no ‘stamina’ until level 5

<melissa> uuh
<melissa> wow
<melissa> So full

<Hoofmaster> what do you think about doing something similar in FS?

<[Sedated]RJEM> Blixen – you might want to check what he was banned for first – it wasn’t titans
<melissa> never seen irc so active lul
<[BlackSun]Grave> would only assist multis, hoof
<ern_> great idea
<lawdog26> All hunting efficiency is driven by stam tank, Balcksun is right, no reason to change that, it is a major FSP sink
<Icksalot> wow thats great
<RalphieD> yes and cant start a guild until lvl 16
<[BlackSun]Grave> so no, bad idea
<GoHalos> sup
<ZidaneT> Hoofmaster, Lag is often evident when a titan is announced, when i refresh the auctionhouse during it’s 5 minute cycle, and occasionally during very busy hours, in particular during the first and last few hours of an le scavenging weekend.
<Khanate> Sounds good hoof, so players can get used to the game before depleting their stamina
<millerguy> being in that guild for 2 years i can tell you no cheating was going on

<Hoofmaster> In FS – it could be level 3

<Hoofmaster> or along those lines

<GoHalos> I cant go one hunt without my firefox crashing because of lag. It happens everytime.
<[BlackSun]Grave> That would be better, hoof

<Hoofmaster> just to get people started

<Dragonfuer> what lvl are you suggesting you make that go to hoof?
<Phlyon> no stam until level 5?  so then the recruiting thing from earlier should be more like level 15?
<[BlackSun]Grave> but it would be seriously counterproductive
<Kingkck> Hey Hoof my prestige percent is stuck at 10% and i attacked probably about 150 to 200 people and it wont go up?
* melissa fml
<Doon169> i can kill oggy and skally in a second just by repeatedly clicking it before anyone else gets to the map after spawn andy im not sure that denotes cheating but i may be wrong
<RD> i think it would be good in fs also maybe hoof as the maps in the first few levels have lots of quests, would maybe intrest a new player longer
<[Sedated]RJEM> Hoof – not so keen for it in FS because there isn’t the same tutorial structure so players wouldn’t necessarily learn the game any better.
<millerguy> i’ve put the correct way to hunt titans in the forums to help everyone out, it’s everything that most of the fast hunters are doing
<melissa> Hoofmaster Is there anything you can do about lower levels and making it easier for them in the game???
<JimmyJoe> Level 3 is about 250-300 stamina… so it really isn’t that big of an improvement
<[BlackSun]Grave> If you’re going to hand out free stamina
<sezna> he already made it to where they use no stam
<[BlackSun]Grave> for the first few levels, hoof
<Khanate> RD: they already do
<[TEQ]DevineGod> It’s already easier for low levels..
<sezna> 1-5
<melissa> kno its not
<[BlackSun]Grave> you need to punch up the minimum level for recruitment rewards
<mizer35> we should have a potion that is lv 100 and the skill reduces all enemy enhancements by 0.05% per point
<[TEQ]DevineGod> Look at all sets there are for almost every level
<andypearce> well watching the 2nd map, no matter how fast you click on tsuki it doesnt go in a second if its a big spawn
<GraceGone> There is no doubt there are cheaters hunting titans
<[BlackSun]Grave> agreed with Dev, FS is cake at low levels
<[TEQ]DevineGod> It was much harder when I was a low level
<[Sedated]RJEM> I really don’t think FS is too difficult early on.
<[BlackSun]Grave> it was when I was there 8 months ago
<[BlackSun]Grave> and it’s only gotten easier
<[TEQ]DevineGod> Everyone was fighting over the infernus set
<[TEQ]DevineGod> Because of the gloves
<ingram> hey
<ingram> i’m a nub
<Kingkck> HEY HOOF- MY PRESTIGE PERCENT WON’T GO UP AT ALL…ITS STUCK AT 10% AND I HAVE ATTACKED ABOUT 150 PEOPLE TO 200 AND IT WONT GO UP AT ALL?
<fishboy95> Hello everyone
<ingram> fs is easy starting out if you have a guild that knows stuff
<Ralendus> no glove , no love
<zonetriper> no, it was only hard at low levels if you were not in a guild
<[BlackSun]Grave> King…that’s the max, bro.
<kayesha1> I don’t think you should mess with the first levels of FS.
<Icksalot> i think if someone new does not meet some friends in the first day they wont come back online
<Khanate> 10% is the max
<babykelz> kingkck, its capped at 10%
<[EVO]Darkscream> It’s easier now then it was back when I started, so i’d say the lower lvls are fine the way they are
<axebro> wow a lot on here
<Muttyproff> Amulet of Erinbleith
<mizer35> we should have more inventable pots
<axebro> help
<ZidaneT> Kingkck, prestige is capped out at 10%, it can never go higher.
<axebro> no smackin?
<axebro> what kinda IRC is this
<ingram> The guild rp front page helped me find a guild, and that is fine for low levels
<ZidaneT> axebro, if you need help, you can join #help
<[BlackSun]Grave> Hoof, commentary on arena please
<Doon169> ive made a oggy disappear in a sec with 15-25 kills on it.. just depends on the speed of clicking
<[BlackSun]Grave> it has DIED in the last two weeks
<Hoofmaster> ok yes Arena
<[TEQ]DevineGod> axebro, a talking IRC
<[BlackSun]Grave> Due to lockup
<melissa> This is getting so pacckeed :P
<[BlackSun]Grave> from overpriced recipes
<[Sedated]RJEM> Prices need altering for high level tournaments!

<Hoofmaster> What would you like to see changed with it?

<[BlackSun]Grave> Force recipe costs donw
<[BlackSun]Grave> and crystalline items
<[BlackSun]Grave> reintroduce steamwork components
<aa> octo spine would be nice
<melissa> lol nothing free for us Hoofmaster :P
<[BlackSun]Grave> unlink components from the level ranges they are used in

<Hoofmaster> Is the ‘system’ ok now tho?

<aa> make a newbie arena
<Kingkck> wow do i feel stupid now hehe
<[BlackSun]Grave> No
<zonetriper> be honost, its the guilds inviting new low levels in that gets the game going fun for them.  you should increaase the max amount of members a guild can have
<playdd> old steamwork items not gone yet
<aa> kind of
<Jay> Prizes to not be level specific
<zonetriper> and drop the cost back
<sezna> i still cant get the arena

<Hoofmaster> If its content issues, I can get FORN to come in for a live chat early next week to discuss it )

<Muttyproff> ignore my last post

<Hoofmaster> :)

<[BlackSun]Grave> It shouldn’t be gone, playyd…the price has recovered sufficiently
<[BlackSun]Grave> It’s content
<Kingkck> #help
<[BlackSun]Grave> the formula and moves are fine
<sezna> i just dont get it :( is there any way to make it even simpler?
<millerguy> Hoof as far as some of the lag issues goes. i don’t know if you’ll have seen it on your end but expecially while in the titan area’s things will be running fine then every now and then you’ll get a 15 second stopage where you can do nothing at all.
<ZidaneT> Hoofmaster, the ‘arena system’ seems to be working fine, it’s just the actual prizes and costs that need to be tinkered with.
<[Sedated]RJEM> I think the system works quite well now, although amor sets do dominate all the non-move tournaments
<[BlackSun]Grave> other than maybe crush, lol.
<Muttyproff> I can’t keep up with this.. I’m off!

<Hoofmaster> ok thats cool then

<aa> heres an idea . . could we do this kind of chat every week or so?
<weasey9> ooo, arena, i got a bit of a beef to pick with that topic, (pardon the pun),lol
<[BlackSun]Grave> Get Forn in here, he’s orphaned at least two arena threadsd :p
<Thristle> No way
<aa> so that the dev team can keep in touch with us?
<aa> lol

<Hoofmaster> I’ll ask Forn to have a chat

<lawdog26> No do not increase max amount of members a guild can have.  It is hard enough to compete with the top meaga-guilds as it is!
<Dory364> Hoof, what is your main job at FS studios?
<Thristle> this is a horrible idea

<Hoofmaster> next week at sometime

<[BlackSun]Grave> Yay :)
<ZidaneT> yay!
<Chezo> Arena, instead of losing to one opponent then your out, you need to make it fairer and in each round you fight 5 opponents, then most wins goes through to next round

<Hoofmaster> Dory: I’m a director here :)

<Thristle> irc cannot handle so many people talking at once
<[BlackSun]Grave> no, chez
<Thristle> or rather
<[BlackSun]Grave> arena is fine as is
<ingram> He made it dory
<GraceGone> can we talk about titans
<Thristle> the people trying to read

<Hoofmaster> Dory: I do the coding on FS also tho :)

<ZidaneT> Thristle, it can, but hoof gave us like 30 seconds notice ;)
<DaleJunior> ok i’m back…had to enter some arenas…what are we discussing?
<Jay> A round robin tournament?
<aa> lol dale
<DaleJunior> Arenas?
<[BlackSun]Grave> thanks for your time, hoof
<aa> yeah
<Dory364> thanks hoof  =D
<Khanate> Random question: Are you learning a lot from this? It seems that in 40 minutes we got you to notice a lot of things
<Thristle> ZidaneT, I know
<fishboy95> i had steak for dinner. Hope you dont mind hoof

<Hoofmaster> I’ll make sure there is more notice on the chat next time :)

<Thristle> but it’s too difficult to read
<andypearce> Hey doon, go google the mouse clicking speed test, i bet i beat ya…its not just clicking :)
* ZidaneT grins
<playdd> i don’t play arena, but several people have suggested rotation of wins, i think that will work well to keep people there more often

<Hoofmaster> Just wanted to spend some time discussing some ideas :D

<Khanate> Which is great
<Thristle> and hoof has trouble trying to get an idea of what people want
<DaleJunior> Hoof..one of my main concerns about the arena right now is that certain levels don’t fill very fast. so that needs to be looked at.
<axebro> hoof – you guys need better hosting man. i can’t believe the recent downtime.
<ingram> zidanet, put a limit on it next week :P

<Hoofmaster> Sometimes its easier to chat about it

<playdd> having same items to win month in and out makes those items worthless, and also the arena moving slower
<DaleJunior> but I have a question for you.
<ZidaneT> Hoofmaster, you’re always welcome, and i’ll be posting the log on the site so people can read it afterwards.
<aa> another idea i have

<Hoofmaster> The threads on the forum can get derailed quite easily :)

<jtzar> have a channel for the wheat and a channel for the chaff…
<ZidaneT> often the most gets talked about in the impromptu chats :)
<Khanate> Well I’m glad you tried this out, works great
<Icksalot> Hoof i have some things i would like to ask about the titanss
<Chezo> what do you think of my idea, or did it go unnoticed
<Thristle> You should come unannounced next time
<aa> is that maybe we can have a 1 day tourney

<Hoofmaster> Zidane: thanks :)

<ZidaneT> Hoofmaster, always a pleasure :)
<aa> so that it takes all entrants within the whole day
<aa> various levels
<DaleJunior> for the next round of inventable arena items, will you consider not binding them to a certain level to be invented.
<[Sedated]RJEM> Chezo – it makes it a league, not a tournament.
<aa> and its some kind of epic prize
<DaleJunior> In other words, a level 100 player can invent a level 600 item.
<weasey9> hoof, what about setting up the arena for certain levels? such as have 1 page for levels 1-100 and another for 101-201, etc?? that way people can have a better and fairer chance of winning if they’re pitted against other players of their own levels, and have them locked so higher or lower levels can’t join,??
<aa> dale, maybe half?
<Chezo> hoof? did you see my idea on the arena?
<aa> like level 600 items from 300 +?
<DaleJunior> So..is he gone?
<[Sedated]RJEM> Level binding does need to go – it ruins the potential market
<aa> dont think so
<fishboy95> ok so here is my idea. To clear up some of the excess gold in the game. Make Raffles for potions. I remember a long time ago we used to buy tickets and it would go for an fsp draw. That was nice. But What about with potions and maybe some other things
<AnaFlaxya> Thank you for you time and attention Hoofmaster. And thank you for the game too. :-)
<Blixen> new suggestion -> make a buff that makes your gear / stats invisible. Potion of invisibility
<lawdog26> Ooooh team arean, that would be fun.  Two-person teasm against two-person teams … not easy to add tho I know.
<DaleJunior> I just want to get hoof’s opinion on it.
<Liliaku> ZID… see if anyone set +v wants to ask a q and maybe set +m if you want :P (so hoof can awnser and perhaps think out loud? :S)
<axebro> i gotta get going. way too many people in here!
<Blixen> that would be fun for gvg
<Sublimis> Hmm.  Well, despite my lack of any useful suggestions, it was an honor to ‘meet’ our operators.
<Plexus37> Any chance of getting the HCS bods text highlighted? Would be easier to follow..

<Hoofmaster> I’m here

<aa> wheres hoof
<aa> so, dale wants ur opionion
<ZidaneT> Liliaku, hoof can poke me to mute if needs be.
<DaleJunior> aa, shush.
<[Sedated]RJEM> Hoof – remove the level binding on recipes!
<Liliaku> ok lmao. just a random thought lol
<[EVO]Darkscream> lol
<DaleJunior> you’re as bad here as you are in guild chat.
<aa> lol
<DaleJunior> lol
<aa> sorry
<ZidaneT> Liliaku, it’s ok, it’s a good thought :)
<Liliaku> :P
<ZidaneT> the +v people are the regulars :)
* ingram wants a v..
<Ralendus> poke? who?
<aa> some of this chat is red when it shouldnt be, lol, because its got aa in it
<aa> like that last message
<JimmyJoe> ingram you already have it
<DaleJunior> so you don’t have to read everyhthing again, my question is can future inventable arena recipes be invented by everyone?
<Chezo> no comments from anyone about my idea on the arena
<ingram> oh
<Liliaku> ok :|
<alissamae> ok i got a question to some1 who can awnser it how much longer are the new monsters going to be in the scav area? or are they there perm?
<ZidaneT> aa, then change your nickname, useing the nick command:  /nick yournamehere
<ingram> thats new
<Jay> aa, you could always change your name
<[Sedated]RJEM> Chezo – I commented and so did other people.
<Icksalot> im with chezo
<aa> i dont want to, i like it like this :)

<Hoofmaster> Ok all

<StangValle> whats the topic now?
<aa> many colors :)
* [EVO]Darkscream wants a v too, but shouldn’t be greedy since he’s +o and +a elsewhere XD
<weasey9> *waves hello to liliaku,lol

<Hoofmaster> Thank you for your input and time :)

<Sublimis> What was your idea, Chezo?

<Hoofmaster> It was nice chatting with you all :D

<Blixen> are we done?
<Liliaku> weasey, check your private messages :P
<RD> take care hoof
<Thristle> :O
<ajred20> thanks hoof :)

<Hoofmaster> I’ll write up a post for the forum

<aa> wait, ure leaving hoof?
<Thristle> cya later Hoofmaster
<Khanate> later hoof, you are barney stinson
<JimmyJoe> pffft… hoof skipping other issues again :P
<Icksalot> lol nict to see you in chat HOOF
<nubcake23> hy
<[EVO]Darkscream> take care hoof :)

<Hoofmaster> with what we talked about

<Conscar> lvl 800 and 900 buffs if you’d be so kind :)
* Jay waits for the big quit rush
<babykelz> zss ya next week hoof?
<Liliaku> Cya hoof
<fishboy95> I think it would be nice for a guild to be able to chose to gvg or not. Like they choose and lock it in if they will GvG. And if they dont, Then they never get to GvG or Gvg against
<Chezo> crickey!
<Sublimis> Pleasure to meet all of you, yes
<Plexus37> Thnx Hoof
<DaleJunior> wait, I don’t get an answer? lol.
<weasey9> on fs or on here liliaku?
<chris> great game thanks for it!!
<nubcake23> what server is this?

<Hoofmaster> Going to also finish this update for tonight

<Liliaku> here
<DaleJunior> okay, well, you stayed up late and thanks.

<Hoofmaster> with the improved guild chat for the sidebar :)

<ZidaneT> nubcake23, irc.fallenswordirc.com
<aa> every so often would be nice :)
<nubcake23> thx
<weasey9> thanks for chatting with us hoof and listening to all our suggestions!!

<Hoofmaster> We’ll definately do this again :)

<aa> come and chat sometimes
<Ralendus> improved guild chat?
<ZidaneT> yay!  updates!

<Hoofmaster> Bye for now :)

<aa> yay!
<aa> cya hoof
<nubcake72> psh
<[Sedated]RJEM> cya hoof
<Ninjadier> bye hoof
<ajred20> cya hoof
<Icksalot> this would be great on a weekly basis
<babykelz> hoof, dont lag us on hte update :P

Hoofykins departs…

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