01.27
Jump To: Battle, Fighting IdleSword, Random Encounters, Critical Strike, Unique Items, Item Stealing, Team Battles
Battle
Each time you level, if your level is less than 25, you have a 25% chance to challenge someone to combat. If your level is greater than or equal to 25, you have a 100% chance to challenge someone. A pool of opponents is chosen of all online players, and one is chosen randomly. If there are no other online players, you fight no one. However, if you do challenge someone, this is how the victor is decided:
- Your item levels are summed.
- Their item levels are summed.
- A random number between zero and your sum is taken
- A random number between zero and their sum is taken
- If your roll is larger than theirs, you win.
If you win, your time towards your next level is lowered. The amount that it is lowered is based on your opponent’s level. This means that you lose no less than 7% from your next time to level. When you win, your opponent is not penalized any time, unless you land a Critical Strike.
The formula for the battle victory time reward is:
((the larger number of (OPPONENT_LEVEL/4) and 7) / 100) * YOUR_NEXT_TIME_TO_LEVEL
If you lose, you will be penalized time. This means that you gain no less than 7% of your next time to level. If you lose, your opponent is not awarded any time.
The penalty for failure is calculated using the formula:
((the larger number of (OPPONENT_LEVEL/7) and 7) / 100) * YOUR_NEXT_TIME_TO_LEVEL
A successful battle may result an item being stolen…
Fighting IdleSword
Fighting with the IdleSword bot is a special case. The bot has an item sum of 1+(highest item sum of all players). If you challenge IdleSword and win, you will be given 20% of your current level. If you lose, you will be penalized 10% of your level.
Random Encounters
As you travel around the map, you may encounter another player. When you do, you have a (1/online players) chance to attack them. Random encounter battle prizes are awarded as normal battles.
Critical Strike
If a challenger beats his opponent in battle, he has a 1/35 chance of landing a Critical Strike. If this occurs, his opponent is penalized extra time towards his next time to level to allow for their recovery. The loser is penalised no less than 5% and no more than 25% of his next time to level.
The critical strike penalty is calculated by the formula:
((random number from 5 to 25) / 100) * OPPONENT’S_NEXT_TIME_TO_LEVEL
Unique Items
After level 25, you have a chance to roll items significantly higher than items you would normally find at that level. These are unique items, and have the following stats:
| ID | Name | Level Range | Required Level | Drop Chance |
| A | Ponies cookie of win | 50-74 | 25 or greater | 1/40 |
| B | Zukira’s bag of stolen souls | 75-99 | 30 or greater | 1/40 |
| C | RedFinn’s Patriotic Punisher | 100-124 | 35 or greater | 1/40 |
| D | Matt’s banhammer of justice | 150-174 | 40 or greater | 1/40 |
| E | Dreamdaze’s Flower of power | 175-200 | 45 or greater | 1/40 |
| F | Ingram’s Magical Boots of Swiftness | 50-74 | 25 or greater | 1/40 |
| G | ZidaneT’s Traffic Cone | 300-350 | 52 or greater | 1/40 |
| H | shanina’s badge of cuteness | 250-300 | 48 or greater | 1/40 |
Item Stealing
After each battle, if the challenger wins, he has a slightly less than 2% chance of stealing an item from the challengee. Only items of a higher value are stolen, and the challenger’s old item is given to the challengee in a moment of pity.
Team Battles
Every online user has (roughly) a 1/4 chance per day of being involved in a team battle. Team battles pit three online players against three other online players. Each side’s items are summed, and a winner is chosen as in regular battling. If the first group bests the second group in combat, 20% of the lowest of the three’s TTL is removed from their clocks. If the first group loses, 20% of their lowest member’s TTL is added to their TTL.