01.27
Jump to: Levelling, Checking the Active Quest, Penalties, Items
Levelling
To gain levels, you must only be logged in and idle in the channel #IdleSword. You are allowed and encouraged to talk in other channels, the game only takes place in #IdleSword. As you idle, the time you spend idling is counted as time towards your next level. When you have idled for long enough, you will automatically advance to the next level.
Your time to level (TTL) for each level is calculated by the formula:
600*(1.16^YOUR_LEVEL)
At level 60 or above, the TTL for each level is calculated by the formula:
(time to level @ 60) + ((1 day) * (level – 60))
Checking the Active Quest
To see the active quest, its users, and its time left to completion use the command:
/msg IdleSword QUEST
This is a p0 (see Penalties) command.
Penalties
If you do something other than idle, like part, quit, talk in the channel, change your nick, or notice the channel, you are penalized. The penalties are time, in seconds, added to your time to level. Penalties shorthand is p[num], using the basic penalty value, so a nick change is a p30 penalty, parting the channel is a p200 penalty, and quitting irc is a p20 penalty. Messages to the channel are scored by length, so each message is p[length of message] penalties.
The penalties are:
| Event | Penalty |
| Nick Change | (30*(1.14^player level)) |
| Part #IdleSword | (200*(1.14^player level)) |
| Quit #IdleSword | (20*(1.14^player level)) |
| LOGOUT command | (20*(1.14^player level)) |
| Being Kicked | (250*(1.14^player level)) |
| Channel Message | (message length*(1.14^player level)) |
| Channel Notice | (message length*(1.14^player level)) |
For example, a level 25 character changing their nick would be penalized 20*(1.14^25)=793 seconds towards their next level.
Items
Each time you gain a level, you will find a new item. Items are free, and found as you wander around. You can find an item up to 1.5 times higher than your current level, and you can use any item you find. If you are very lucky, you can find a Unique Item. There are 10 types of item available: rings, amulets, charms, weapons, helms, tunics, gloves, leggings, shields and boots. When you find an item, if it is better than your currently equipped item, you will drop your current item and start using the new item.
The formula used to choose items you find is:
for each ‘number’ from 1 to (YOUR_LEVEL * 1.5)
you have a 1/(1.4^number) chance to find an item at this level
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